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Suggestion Make root do 0.01 dmg so people cant log!

BeasttRecon

Legacy Supporter 4
Joined
Jan 28, 2012
Ok, so basically the problem is, sometimes when lagging i'd root people, then next thing I know they've logged out. The thing is - root doesn't combat tag! Now here's the fix! You make it do 0.01 dmg. Now you'd think, but wont the dmg break the root? All you have to do is make root only break if the dmg is over 1.

Thanksss

~Beast

Kainzo
 
A

alexhoff1

Ok, so basically the problem is, sometimes when lagging i'd root people, then next thing I know they've logged out. The thing is - root doesn't combat tag! Now here's the fix! You make it do 0.01 dmg. Now you'd think, but wont the dmg break the root? All you have to do is make root only break if the dmg is over 1.

Thanksss

~Beast

oh my god finally #agree #supported
 

thomasyeung9999

Soulsand
Joined
Dec 22, 2012
If you are a combat logger, you of course will disagree with the statement. I totally agree with this, hope to be implemented.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
It doesn't need to do damage to trigger a combat timer but I agree it should be added.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Scan....

I support the idea of Root tagging.
lol scan would get messy since you it's a non combat ability thus can be used in no-pvp :p
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
lol scan would get messy since you it's a non combat ability thus can be used in no-pvp :p
That's what I meant and is why I qouted his post about conviction tagging, it was a joke. :p If scan would tag, any caster or healer can tag everyone inside spawn and kill them lol.
 

I_Love_Miners

Legacy Supporter 5
Joined
Sep 28, 2012
Location
Vancouver
ok, I dont even think we need to discuss which skills would combat tag their opponent. it's pretty obvious. and no, scan isnt one of them
 
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