Bradlee1995
Gold
- Joined
- Oct 4, 2011
Yesterday there was some chat going on for a basic projectile weapon for the caster classes (Wands) As we all know there's a limited number of Minecraft items and the ones that are vaguely wand shaped (Blaze rods) are already in use by other classes. My suggestion is the implementation of magic orbs instead of said wands. My suggestions are as follows:
-Glass orb (Glass block): The casters equivalent of the wooden sword. Incredibly weak yet easy to obtain.
-Red orb (Redstone block): The equivalent of iron weaponry (Orbs would skip the stone branch entirely.)
-Blue orb (Lapis lazuli block): Another equivalent of iron weaponry, my suggestion would be to make the red and blue orbs scale off of different stats for instance, the red orb may scale off of intelligence while the blue could scale off of either wisdom or charisma.
-Crystal orb (Diamond block): Obviously the equivalent of diamond weaponry, these orbs are very strong.
-Emerald orb (emerald block): Another equivalent of diamond like the red and blue orbs these would also scale off of different stats.
Now in order to make these basic projectile weapons balanced I have a few suggestions:
-A basic attack (The launching of a magic projectile) is still weaker than a hit of a sword of their equivalents.
-Each basic attack costs mana (At a low cost, like 2 or 3)
-Only enchanters can construct high level orbs (Crystal and Emerald) and sell said orbs.
-Only alchemists can deconstruct said high level orbs back into their original materials (This is to give enchanters a reason to sell orbs and other players a reason to buy them, as they can be deconstructed back into diamonds for building other tools).
I realise this suggestion is a hopeful endeavor, but it does meet the need for basic projectile weaponry using rarely used objects (well, except for glass blocks) and adds a new dynamic of play for caster classes. Also to keep in mind is that the scaling for stats would be very minimal as casters are already quite high in DPS, and giving them a powerful ranged weapon on top of their powerful ranged skills would be quite unwise.
So without further ado, discuss.
-Glass orb (Glass block): The casters equivalent of the wooden sword. Incredibly weak yet easy to obtain.
-Red orb (Redstone block): The equivalent of iron weaponry (Orbs would skip the stone branch entirely.)
-Blue orb (Lapis lazuli block): Another equivalent of iron weaponry, my suggestion would be to make the red and blue orbs scale off of different stats for instance, the red orb may scale off of intelligence while the blue could scale off of either wisdom or charisma.
-Crystal orb (Diamond block): Obviously the equivalent of diamond weaponry, these orbs are very strong.
-Emerald orb (emerald block): Another equivalent of diamond like the red and blue orbs these would also scale off of different stats.
Now in order to make these basic projectile weapons balanced I have a few suggestions:
-A basic attack (The launching of a magic projectile) is still weaker than a hit of a sword of their equivalents.
-Each basic attack costs mana (At a low cost, like 2 or 3)
-Only enchanters can construct high level orbs (Crystal and Emerald) and sell said orbs.
-Only alchemists can deconstruct said high level orbs back into their original materials (This is to give enchanters a reason to sell orbs and other players a reason to buy them, as they can be deconstructed back into diamonds for building other tools).
I realise this suggestion is a hopeful endeavor, but it does meet the need for basic projectile weaponry using rarely used objects (well, except for glass blocks) and adds a new dynamic of play for caster classes. Also to keep in mind is that the scaling for stats would be very minimal as casters are already quite high in DPS, and giving them a powerful ranged weapon on top of their powerful ranged skills would be quite unwise.
So without further ado, discuss.
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