Taranwandering
Iron
- Joined
- Dec 17, 2012
Hi everyone!
I'm a fairly new player, and I have a few questions I'd like to ask. Sorry for the bother, but I scoured the wiki pages and guides but did not find the answers I was looking for. It's an extensive list. I'll update it as I get answers, and try to put it together into a guide for other new players.
Combat:
1) How much damage does each type of armor prevent, and does that apply to physical damage only, or does it apply to every type? A complete suit of iron armor looks like it will cost 100 endurance-- my suspicion is that the 700 hp you'd get from investing that in constitution is a much better bet since constitution also comes with magic resistance.
2) Any easy ways to bind skills? I typed /bind Strike onto my iron sword, but binding other skills to different items will require me to constantly change my inventory and stop fighting. Is there a way to bind a skill to a specific key stroke?
3) Where do people level? I explored an entire abandoned mineshaft without finding any spawner cages. Exp is very hard to find, and when I was attacked in PVP and won, I didn't get any exp (the person was probably way stronger too since I'd only just hit level 10!).
4) How much damage does lava do? Once I hit 20, I'm thinking about carrying a lava bucket to fight with if I am attacked, but I'm not sure if that's worth the effort for the risk involved.
Residence:
1) People keep discovering my underground base, even though I thought I built it pretty far away from anything interesting. I discovered that it's because people see my name through the blocks of my base. How many blocks deep do I need to be until people can no longer see my name? Are there any blocks that prevent this (blocks that hide our names behind them would be an AWESOME thing for engineers to craft!)
2) Any general guides on hiding bases, treasure, etc? I need to get a locked chest, but 500 souls is a LOT of money. I've only maybe acquired 80 this week through regular voting, mining, and fighting (what I can find). The rest of my money I got when someone tried to kill me and I won (maybe 150-- which I promptly deposited).
3) Can I get a "idiot's guide" to LWCs? The wiki still left a few questions. First, if I donate enough to get free LWCs, how do I know if I'm using a free LWC or buying a LWC when I lock a chest (is it a different command?)? Second, if I have one free LWC, use it, then undo it, did I waste my free one or will the next lock I make be free?
4) Are the residences that people claimed near the Haven spawn donor residences? Or, are those something special?
General:
1) If you level a combat class and then change classes, do you keep the attribute points? Do you continue to gain attribute points as you level different classes?
2) I'm a little confused about how the map Ruins differs from Haven. Are there more spawns there?
3) Besides setting up chest stores, are there any safe ways to trade goods? From what I can find, trade relies on trust so far.
4) Where are all the chest stores? I don't see any near the exchange, but maybe i'm not looking hard enough? Any suggestions on where to go to buy difficult to find stuff?
5) Do people buy cobblestone etc.? Should I hold onto it once I get a few large chests worth? It seems like it takes a ton of space and I'm not sure what to do with it/how to easily transport it to the market anyway.
6) Making money... It seems really slow... am I missing something? Any suggestions besides voting? I rarely find soul drops when mining or fighting.
Class/Profession Specific:
1) Engineer: How much does it cost the engineer to craft ICs? I see the formulas etc on the wiki and the various links, but does the process cost mana, experience, etc.?
2) Enchanter: Do enchantments still cost experience levels? If so, using 30 experience levels to make a sword basically costs months of work if you're at level 60. This seems like it isn't worth the effort, especially since the item will probably break before you get the experience to makeup for what you used. Am I missing something?
3) Paladin: Do shields reduce damage from every side, and does it also reduce non-physical damage (magic, fire, etc)? If iron shields are better, why would anyone ever want to use a trapdoor or wooden shield? Do shields use endurance or something? Do shields break after a while/is the spell temporary? Will a shield even damage attackers who are attacking at range? How does this stack with armor reduction (if armor reduces say 40% of all damage, and shields reduce 20%, will I have 60% reduction or 52%).
That's the list so far, but I'm sure I'll add stuff... sorry for the inconvenience!!!! Thank you!!!
Also, to other new players, feel free to add more questions! I'll update this post every so often to include them.
I'm a fairly new player, and I have a few questions I'd like to ask. Sorry for the bother, but I scoured the wiki pages and guides but did not find the answers I was looking for. It's an extensive list. I'll update it as I get answers, and try to put it together into a guide for other new players.
Combat:
1) How much damage does each type of armor prevent, and does that apply to physical damage only, or does it apply to every type? A complete suit of iron armor looks like it will cost 100 endurance-- my suspicion is that the 700 hp you'd get from investing that in constitution is a much better bet since constitution also comes with magic resistance.
2) Any easy ways to bind skills? I typed /bind Strike onto my iron sword, but binding other skills to different items will require me to constantly change my inventory and stop fighting. Is there a way to bind a skill to a specific key stroke?
3) Where do people level? I explored an entire abandoned mineshaft without finding any spawner cages. Exp is very hard to find, and when I was attacked in PVP and won, I didn't get any exp (the person was probably way stronger too since I'd only just hit level 10!).
4) How much damage does lava do? Once I hit 20, I'm thinking about carrying a lava bucket to fight with if I am attacked, but I'm not sure if that's worth the effort for the risk involved.
Residence:
1) People keep discovering my underground base, even though I thought I built it pretty far away from anything interesting. I discovered that it's because people see my name through the blocks of my base. How many blocks deep do I need to be until people can no longer see my name? Are there any blocks that prevent this (blocks that hide our names behind them would be an AWESOME thing for engineers to craft!)
2) Any general guides on hiding bases, treasure, etc? I need to get a locked chest, but 500 souls is a LOT of money. I've only maybe acquired 80 this week through regular voting, mining, and fighting (what I can find). The rest of my money I got when someone tried to kill me and I won (maybe 150-- which I promptly deposited).
3) Can I get a "idiot's guide" to LWCs? The wiki still left a few questions. First, if I donate enough to get free LWCs, how do I know if I'm using a free LWC or buying a LWC when I lock a chest (is it a different command?)? Second, if I have one free LWC, use it, then undo it, did I waste my free one or will the next lock I make be free?
4) Are the residences that people claimed near the Haven spawn donor residences? Or, are those something special?
General:
1) If you level a combat class and then change classes, do you keep the attribute points? Do you continue to gain attribute points as you level different classes?
2) I'm a little confused about how the map Ruins differs from Haven. Are there more spawns there?
3) Besides setting up chest stores, are there any safe ways to trade goods? From what I can find, trade relies on trust so far.
4) Where are all the chest stores? I don't see any near the exchange, but maybe i'm not looking hard enough? Any suggestions on where to go to buy difficult to find stuff?
5) Do people buy cobblestone etc.? Should I hold onto it once I get a few large chests worth? It seems like it takes a ton of space and I'm not sure what to do with it/how to easily transport it to the market anyway.
6) Making money... It seems really slow... am I missing something? Any suggestions besides voting? I rarely find soul drops when mining or fighting.
Class/Profession Specific:
1) Engineer: How much does it cost the engineer to craft ICs? I see the formulas etc on the wiki and the various links, but does the process cost mana, experience, etc.?
2) Enchanter: Do enchantments still cost experience levels? If so, using 30 experience levels to make a sword basically costs months of work if you're at level 60. This seems like it isn't worth the effort, especially since the item will probably break before you get the experience to makeup for what you used. Am I missing something?
3) Paladin: Do shields reduce damage from every side, and does it also reduce non-physical damage (magic, fire, etc)? If iron shields are better, why would anyone ever want to use a trapdoor or wooden shield? Do shields use endurance or something? Do shields break after a while/is the spell temporary? Will a shield even damage attackers who are attacking at range? How does this stack with armor reduction (if armor reduces say 40% of all damage, and shields reduce 20%, will I have 60% reduction or 52%).
That's the list so far, but I'm sure I'll add stuff... sorry for the inconvenience!!!! Thank you!!!
Also, to other new players, feel free to add more questions! I'll update this post every so often to include them.