Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
My major issue with Track is that Rangers are basically omnipotent. They can sit safely from home barking out coordinates every two minutes. Meanwhile the poor target, kilometers away, has no warning that they have been targeted by a bloodthirsty high-level party led by an all-knowing being.
I also think combat classes should be for combat, and professions should be for making money. That and few combat specs have profitable skills. Track in its current state, I'm sure is a fairly profitable skill. However this is only a secondary argument and not the focus of this discussion.
I'm sure many people have enjoyed their short semi-carefree ranger-free time on the server and aren't looking forward to being hunted down. So here are my solutions, that let rangers keep their skill but balance its functionality:
Compass Option: Track would grab the coordinates like normal, but instead of giving them to the ranger, the ranger's compass would point to where the player was when the skill was called. This limits the money making part of track, and means the ranger has to get in harm's way and accompany their client.
Edit: Typing the command "/skill track" with no arguments would reset the compass. Also to buff this it could also give the ranger a very rough distance like (500m, 1km, 2km, etc)
Spook Target Option: Track has a small random chance of telling the target that they are being tracked. The ranger wouldn't be told they "spooked" the target, and this gives the target time to flee or prepare an ambush.
Limited-Range Option: Track would only work if the ranger was within a certain range of the target (say 500m). Track could not work if the target is in another world/dimension. This means the ranger can't be the GPS satellite they currently are and find you from space.
Also keep in mind these options can also be combined. Discuss and vote away. Also if any of these were implemented, I think it would be fair to lower the cooldown
I also think combat classes should be for combat, and professions should be for making money. That and few combat specs have profitable skills. Track in its current state, I'm sure is a fairly profitable skill. However this is only a secondary argument and not the focus of this discussion.
I'm sure many people have enjoyed their short semi-carefree ranger-free time on the server and aren't looking forward to being hunted down. So here are my solutions, that let rangers keep their skill but balance its functionality:
Compass Option: Track would grab the coordinates like normal, but instead of giving them to the ranger, the ranger's compass would point to where the player was when the skill was called. This limits the money making part of track, and means the ranger has to get in harm's way and accompany their client.
Edit: Typing the command "/skill track" with no arguments would reset the compass. Also to buff this it could also give the ranger a very rough distance like (500m, 1km, 2km, etc)
Spook Target Option: Track has a small random chance of telling the target that they are being tracked. The ranger wouldn't be told they "spooked" the target, and this gives the target time to flee or prepare an ambush.
Limited-Range Option: Track would only work if the ranger was within a certain range of the target (say 500m). Track could not work if the target is in another world/dimension. This means the ranger can't be the GPS satellite they currently are and find you from space.
Also keep in mind these options can also be combined. Discuss and vote away. Also if any of these were implemented, I think it would be fair to lower the cooldown