Exactly what I was thinking.
Will there be new rules about towns after this? What's to stop people from just making a big obsidian water box under the town and telling all of their citizens to put all their chests inside of it?
Am I the only one thinking about multilayered walls?
Actually, the obsidian didn't strike my mind at all. o.oLike obsidian sandwiched between something that looks good?
Too easy!
Actually, the obsidian didn't strike my mind at all. o.o
Yes, I know, but my ideas usually aren't that boring mateWell, I say this because Obsidian is completely immune to the effects of the incoming TNT plugin.
I dunno if you ever heard of / played shadowbane, darkfall online, or any number of similar games (even other minecraft servers), but if there is some way to possibly grief someones crap, no matter how big / active your town is, a group of people will log in at 4AM in the morning and grief your crap lol. I have no idea how the tnt cannons will work, how effective they will be at getting to chests etc, but i feel the way this thread discussion is going, they are either gonna be practically useless, or result in everyone building obsidian structures or tiny boxes in the bottom / center of town to abuse region limitations on tnt placement, both of which are not fun options to me.
IMO, Tnt should be able to be placed anywhere, even in regions, allowing raiders to get anywhere in a town and grief / take over peoples towns as long as they can hold out. However, chests should be protected in some manner to prevent true griefing. I dont know if this is even possible, but maybe "chests that have not been accessed in last 5 minutes (random number, adjustable)" would be protected completely from any access to anyone not part of town / guest; HOWEVER, to give raiders some economic incentive, any chests accessed in last 5 minutes (not lwc) could be opened / raided from. This would prevent people hiding in towns from quickly stowing all their stuff when being raided, and raiders would at least get the equipment they had on them if successful. Just an idea, probably not even possible to be programmed, but its an idea /shrug.
Personally, i just really dont want this mod to result in one optimal town design specifically for the purpose of taking advantage of the limitations of the tnt / region limits. Then all our towns would look the same and that would be dumb.
Kainzo, in it's current state, it will. Not "directly", but it will provide a method of stealing items from other players. The only way you can prevent this is by stopping the plugin from destroying blocks that are placed on top of chests.TNT wont fuck chests or allow stealing of items. it will simply as an entrance to an otherwise un-enterable area.
Kainzo has said before that he doesnt support dirt blocks on chestsKainzo, in it's current state, it will. Not "directly", but it will provide a method of stealing items from other players. The only way you can prevent this is by stopping the plugin from destroying blocks that are placed on top of chests.
Which kind of confuses me, as he seems to be against stealing, heh.Kainzo has said before that he doesnt support dirt blocks on chests
TNT wont fuck chests or allow stealing of items. it will simply as an entrance to an otherwise un-enterable area.
If you want locks, use LWC. It's secure, much more configurable and it just works (99.9% of the time)Which kind of confuses me, as he seems to be against stealing, heh.
If you want locks, use LWC. It's secure, much more configurable and it just works (99.9% of the time)
Dirt above chest is sloppy, is not backed by a plugin and is much more vulnerable to theft.
If they can find a method to tnt an area that has blocks above chests, it can destroy the dirt above the chest. That would mean a very finite destination for the tnt-cannon that may not be easily done.
In short, use LWC when its valuable, otherwise we don't recognize dirt over chest as a secure method. The TNT will NOT explode chests is what we point out here.
The TNT will NOT explode chests is what we point out here.
All chests or just LWC chests?
If you want locks, use LWC. It's secure, much more configurable and it just works (99.9% of the time)
Dirt above chest is sloppy, is not backed by a plugin and is much more vulnerable to theft.
If they can find a method to tnt an area that has blocks above chests, it can destroy the dirt above the chest. That would mean a very finite destination for the tnt-cannon that may not be easily done.
In short, use LWC when its valuable, otherwise we don't recognize dirt over chest as a secure method. The TNT will NOT explode chests is what we point out here.
I would think all chests. Chests being destroyed and the items all dropping would cause a lot of lag.
It sounded to me like if a non-LWC chest was destroyed, the items would not spew out of it. It would just "disappear", and regen later with all the original items inside of it.