iAlchemist
Legacy Supporter 3
- Joined
- May 29, 2015
so blood well is broken. So fixing bloodwell is one option...BUT, I have dreamt up a new skill.
Bloodthief: Based on how much damage you have taken, and how much HP your opponent has, you steal HP from your opponent, this skill can deal 200dmg at max, and heal for 200 at max. Party members who are nearby will recieve a balanced out amount of the health stolen at a rate of 50%. So if you steal 200 HP, and there is no party member near you, you gain 200Hp. But if one person is near, you gain100, and he/she gains 100. It's a single target skill that can only be used on a blood Union of 2 or more, the higher the blood union, the more health stolen. If you hae very low hp and your opponent has high hp, then you'll steal the max, but it's only meant to balance out the hp. So use it when you're low on Hp.
Obviously, fairly long cooldown, removes all blood bond on use. Subject to balancing. This is an idea post, so you could use this or maybe just fix blood well, which is a good skill in my opinion, just needs to actually work.
Bloodthief: Based on how much damage you have taken, and how much HP your opponent has, you steal HP from your opponent, this skill can deal 200dmg at max, and heal for 200 at max. Party members who are nearby will recieve a balanced out amount of the health stolen at a rate of 50%. So if you steal 200 HP, and there is no party member near you, you gain 200Hp. But if one person is near, you gain100, and he/she gains 100. It's a single target skill that can only be used on a blood Union of 2 or more, the higher the blood union, the more health stolen. If you hae very low hp and your opponent has high hp, then you'll steal the max, but it's only meant to balance out the hp. So use it when you're low on Hp.
Obviously, fairly long cooldown, removes all blood bond on use. Subject to balancing. This is an idea post, so you could use this or maybe just fix blood well, which is a good skill in my opinion, just needs to actually work.