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Lava/Flint & Steel and /killing in combat.

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
If you're a killer like me, you look forward to a nice - fair - fight. 1/2 of the time, for me, that person runs, which is fine, although I don't like to chase people down, it's perfectly fair and I do it when I get in deep shit too. Another thing is recalling in combat, which is supposed to be broken when taking dmg - it doesn't, but apparently it is getting fixed soon enough.

the other, say 25-30% of the time I go into battle and HIT the person initially, the person /kills. Now looking through the rules, I would ASSUME it's illegal, but I see nothing in the rules against doing it.

/killing keeps the murderer from getting exp, and the extra kill for their /kills or /streak.

Because people do this in combat often, it doesn't reset their streak, since no one directly got the kill. I want to keep ./kill the same, but make it illegal in combat.

Since EVERYONE can now use lava buckets at level 30 crafter, I think it should be considered illegal outside of towns. there is no longer a "Helpless" class in PvP and I don't think it should be legal to be able to slow and deal a ton of damage to people in combat with lava.

Since Flint & Steel is a donor perk, outside of towns this shouldn't be abusable, because it IS after all a donor perk. Kain has stated in the past donor perks aren't supposed to give any advantage over other players.

@Kainzo
That is all, discuss
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
flint/steel can be negated by a water bucket.. same with lava bucket.

its not op or bad in combat, just have to find a way to counter it.



Heroes has balance..... :)


i haven't seen anyone use a /kill in combat yet. its like the whole /skill recall and recalling from combat. same thing.
they lose, i win.

I dont need justification of it, ie exp, stuffs, etc cause I have video of it and i can relive that moment forever.



( also you put . in front of your / lol addicted much ? WOOOOOOT)
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
If you're too busy using lighter - you arent healing/using other much better skills. By design the 'lighter' will go to crafter spec & donor (maybe or removed altogether)

Either way, all it does is fire_tick damage, which by default is 2 dmg a tick.
 

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
the reason I mention that, is because people kamikaze out of there base and light us on fire then die and come back and repeat. I don't think it's fair considering flint and steel is so easy to make and it blocks 1/2 of your screen when you're lit on fire. taking dmg makes it harder to hit the target - which is intended, but it isn't like hitting someone or using a skill on them because you can just spam it.
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
every been surrounded by 5 casters???

oh the flames go so high.......

telling you... a bucket of water... save a life... might be your own...

as kainzo said the fire tick is tiny... you get no initial damage, you get the 2 per from flame. ( i think caster fireball hits hard and burns slightly harder then lighter)

what about backstab for ninja? i've seen player use nothing but and spam clickty hardcore.
and then try spinning round to get the click happy player.........


I dont see a real combat need for lighters..... really...

I use it to make "light" in caves or at nite.. or to light a temp torch so i can see. ie light a block
 

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
every been surrounded by 5 casters???
I dont see a real combat need for lighters..... really...
Like I said, players run out and use it repeatedly to weaken us then die and come back with more. It's not practical in pvp, but it's still a donor perk and think that lava is the main problem
 

mt51784

Legacy Supporter 4
Joined
Aug 9, 2011
Location
New York City
I fully support the no /kill in combat since it has been used several times in a fight to keep from achieving a kill to my credit and exp to my credit. Also correct me if I am wrong it lets them keep there kill streak.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
just altered how damage is handled from suicide events. If you were previously damaged by a target, regardless of time, and you use /kill - you WILL take damage as if from the last damager. This should prevent players from circumventing these types of restrictions.
We also fixed this in DeathTP Sleaker
 
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