BulkPhase
Obsidian
- Joined
- Aug 3, 2011
Just posting this here, not sure about the Beguiler thread or whatever.
Beguilers need warmups. They do not have any warmups other than Pulse which is a warmup for every class. Not sure what exactly should get a warmup but I'm suggesting MassPiggify/Piggify/Beguile. The lack of warmups on this class makes it ridiculously strong and able to constantly kite around without any counteraction except from hard CC . Of course silences work but interrupts don't work since there is no warm ups.
I have another opinion to lower their burst damage at the moment. Rather than a 200 damage nuke on PlagueBomb as it is now, make them as they are: the master of "trickery" and "deception." Make PlagueBomb a 200 damage DoT that withers the target, confusing them on what their current HP is.
Not only would this make since with them being masters of deception, it would offer counterplay with Chakra/Dispel to get rid of the DoT.
Post any suggestions/ideas below.
Beguilers need warmups. They do not have any warmups other than Pulse which is a warmup for every class. Not sure what exactly should get a warmup but I'm suggesting MassPiggify/Piggify/Beguile. The lack of warmups on this class makes it ridiculously strong and able to constantly kite around without any counteraction except from hard CC . Of course silences work but interrupts don't work since there is no warm ups.
I have another opinion to lower their burst damage at the moment. Rather than a 200 damage nuke on PlagueBomb as it is now, make them as they are: the master of "trickery" and "deception." Make PlagueBomb a 200 damage DoT that withers the target, confusing them on what their current HP is.
Not only would this make since with them being masters of deception, it would offer counterplay with Chakra/Dispel to get rid of the DoT.
Post any suggestions/ideas below.
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