donnymeyer
Obsidian
- Joined
- Jun 15, 2011
this idea will probably be disagreed with quickly, but here it is:
rather simple, just raise the cost (and requirements) of towns,cities, etc. and lower the cost and requirements of kingdoms. less random towns, more organized civilizations. i doubt this will be effective, but still its an idea. also, maybe there could be a lower town rank, like a 10 citizen farming/ town. small walls (if any) that would be part of a much larger city/kingdom and would serve as the farms of the larger town or kingdom. this would still allow smapp groups of friends on the server to be isolated into a small town by themselves,but still add to the productivity of the entire server (sort of)
and yes, i am aware that this would lead to mass raiding of small towns, but this could also spark up some (Good) PvP guilds to defend the farms.
rather simple, just raise the cost (and requirements) of towns,cities, etc. and lower the cost and requirements of kingdoms. less random towns, more organized civilizations. i doubt this will be effective, but still its an idea. also, maybe there could be a lower town rank, like a 10 citizen farming/ town. small walls (if any) that would be part of a much larger city/kingdom and would serve as the farms of the larger town or kingdom. this would still allow smapp groups of friends on the server to be isolated into a small town by themselves,but still add to the productivity of the entire server (sort of)
and yes, i am aware that this would lead to mass raiding of small towns, but this could also spark up some (Good) PvP guilds to defend the farms.