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Kingdoms & pylons.

ShadowRavynn

Max Legacy Supporter
Joined
Feb 3, 2013
Location
Florida
I find the wiki unsatisfactory for this topic.

Could someone please please give explanations on the pylons and setup of them?

I understand pylons have to be within 50 blocks of town boundaries.
Cannot use more than 50 pylons.

Do all pylons have to connect to a city or can they connect to other pylons?

What is max distance towns can be from each other?

And what is max distance pylons can be from each other?

If anyone has a kingdom diagram you can show as an example that would be appreciate too!!

Thanks!
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
I find the wiki unsatisfactory for this topic.

Could someone please please give explanations on the pylons and setup of them?

I understand pylons have to be within 50 blocks of town boundaries.
Cannot use more than 50 pylons.

Do all pylons have to connect to a city or can they connect to other pylons?

What is max distance towns can be from each other?

And what is max distance pylons can be from each other?

If anyone has a kingdom diagram you can show as an example that would be appreciate too!!

Thanks!

#1 Pylons have to be insight of another. Meaning if you're on top of one you have to be able to see the next one.
#2 I believe the town thing is 300~400 blocks? Don't quote me on that.
Some info is on this thread:
http://herocraftonline.com/main/threads/kingdom-legion-of-oblivion-neutral.30762/page-2
 

ShadowRavynn

Max Legacy Supporter
Joined
Feb 3, 2013
Location
Florida
Yes what render distance for the pylons to be in view plz? And thank you. I will go look at other thread.
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
6 chunks. pylon A being in chunk 1. pylon B being in chunk 6. with 4 chunks in between them. Double check this radius test by building a cobblestone tower at the 7,8 center of a chunk, then walking 6 chunks over, and doing it again, and wait a minute or two, if it doesn't disappear, come down, if it's still in range, walk to the 15'th or 0'th spot in that chunk(6), and then go to 7th chunk out, it should start deloading chunks in range.
 

Bedwyr2112

Legacy Supporter 9
Joined
Oct 3, 2012
6 chunks. pylon A being in chunk 1. pylon B being in chunk 6. with 4 chunks in between them. Double check this radius test by building a cobblestone tower at the 7,8 center of a chunk, then walking 6 chunks over, and doing it again, and wait a minute or two, if it doesn't disappear, come down, if it's still in range, walk to the 15'th or 0'th spot in that chunk(6), and then go to 7th chunk out, it should start deloading chunks in range.


What he said lol.

Its a touchy subject for us as we had to relocate some pylons and add new ones to get things to the point the admins would accept it. If you want an idea, come checkout how they are setup around Newerth, Camalot, Skyforge and Oasis
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
Do all pylons have to connect to a city or can they connect to other pylons?

Pylons are independent pillars. They don't have to connect to anything.

What is max distance towns can be from each other?
I'm not sure this is specified. Anyone know of requirements around distances between kingdom towns? I think the distance they are apart might restrict how you can set up your kingdom. If they're too far apart, you won't be able to fit them inside 50 pylons. northeaster345 Eldrylars leftovers5 xexorian and your crowd for comment.
And what is max distance pylons can be from each other?
LO pylons ended up about 6 chunks, or 90 to 100 blocks, apart - same as OS it sounds like. Danda and Alator can we please have a decision on this so that I can add this specification to the Wiki now? Relying on visibility/viewing distances is too variable.

If anyone has a kingdom diagram you can show as an example that would be appreciate too!!
For planning LO, I used a spreadsheet with each square indicating a chunk. Got the corner coords on all the towns and drew the towns on the spreadsheet. Used moveable symbols to locate pylons such that they were no more than 3-ish squares/chunks away from towns where they went close to towns, and no more than 6 squares/chunks from the next pylon. Read off the coords and fed them to the workers :p.

I've done this layout for another town since. Did think about setting up a service for coin mapping towns...

I find the wiki unsatisfactory for this topic.
ShadowRavynn and xexorian please let me know of ANYTHING that can be added/clarified on the Kingdoms page to make this work better for players.
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
More on the shape created by the pillars: At LO the 4 towns are in a straight line so the boundary ended up being a kinda bumpy lozenge shape.
 

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
The max distance between towns is 200 blocks. Meaning, the regions have to be at least 200 blocks away from each other. I don't think it counts if the region is bordering 200 blocks but it has to be inside the 200 blocks. The WHOLE region DOES NOT have to be in the 200 block distance just some part of the region must be.
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
The max distance between towns is 200 blocks. Meaning, the regions have to be at least 200 blocks away from each other. I don't think it counts if the region is bordering 200 blocks but it has to be inside the 200 blocks. The WHOLE region DOES NOT have to be in the 200 block distance just some part of the region must be.

It would be handy if this could apply, say, from center point to center point, as this would allow for the towns to expand. However if that were the case, the figure of 200 blocks would need to be reviewed to check it's still workable (ie 200 blocks from Capital center to Capital center leaves how many blocks between their boundaries, and is this enough?)
 

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
It would be handy if this could apply, say, from center point to center point, as this would allow for the towns to expand. However if that were the case, the figure of 200 blocks would need to be reviewed to check it's still workable (ie 200 blocks from Capital center to Capital center leaves how many blocks between their boundaries, and is this enough?)

To the space between the town- that all depends on the towns and their plans, and to my understanding there may only be ONE Capital ranked town in a kingdom.
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
... to my understanding there may only be ONE Capital ranked town in a kingdom.
I did check this with Danda and understood that there isn't a restriction on the number of Capitals in a kingdom on this map. I worded that section on the Wiki page to reflect this understanding. Lol, Danda, let me know if this ruling gets reviewed!
 

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
I did check this with Danda and understood that there isn't a restriction on the number of Capitals in a kingdom on this map. I worded that section on the Wiki page to reflect this understanding. Lol, Danda, let me know if this ruling gets reviewed!

That could only mean that my knowledge of kingdoms is outdated and that kingdom rules were changed. I am going with how we did it last map because we nearly had a kingdom. :\ I don't see why there should be more than one capital in a kingdom anyway(besides wanting room)
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
I'm not sure this is specified. Anyone know of requirements around distances between kingdom towns? I think the distance they are apart might restrict how you can set up your kingdom. If they're too far apart, you won't be able to fit them inside 50 pylons. -snip-

Actually, yes there is a minimal distance but it has to be calculated very carefully. There is also a maximum which is much easier to do. Essentially the plugin creates the town based on "CHUNK" protection from your starter point. It is recommended that all towns place their starter point at the 7,7 7,8 8,7 or 8,8 locations within the chunk. This spot can be viewed with F3. It shows in the Parenthesis ( ) 's beside your X and Z. Those also indicate your current Chunk # marked by C: ###'s.

The plugin for Hero's Township & Tax Protection currently pretends all towns are a capital when determining if you can place a town there or not, for this reason in OS we decided that we would go with a minimal distance assuming each town was a capital of 2 chunk spacing. The reason for this is because we assume the plugin both checks the chunk distance and the maximum distance in a linear line. So it could cross into a single unprotected chunk outside the town when determining distance. I can also tell you that it calculates like a square even though the protection is circular, so your diagonal protection limitations will actually have different values. Go by your N E S W maximum chunk edge, and move it 2 blocks out in the closest directions, this would be North and East, South and East, etc. to the nearest town you are considering. It's really not that hard.

LO pylons ended up about 6 chunks, or 90 to 100 blocks, apart - same as OS it sounds like. Danda and Alator can we please have a decision on this so that I can add this specification to the Wiki now?

Actually yours were simpler than that. When OS first made ours, we went with 7-9 chunks as the server render distance settings were changed. Then they were changed back which meant we had to default back to the lower value of 6 chunks distance. This value = 6 chunks x 16 blocks width or length = 60 + 36 = 96 block distance. This is your maximum view distance on Herocraft, and coincidentally the maximum distance the ENTIRE pylon can be viewable from each other. So, the bigger your pylon, the further inward you have to move your center point for each. I can also note that it should be viewable from your town's region edge for other limitations.

Relying on visibility/viewing distances is too variable.

Well, this is exactly how it works right now, and unfortunately for us, the admins do not tell us when they magically get the urge to change the server settings . ini file for everyone's view distance. However, that said, it is a reliable and solid numerical value to go by. Each chunk is exactly 16x256x16 and it does not change. The rule should be written to say something like "at the time of this writing the render distance is 6 chunks." and to just have that be updated should anyone notice their render distances change since we as the player base are not told about it before mistakes can happen.

For planning LO, I used a spreadsheet with each square indicating a chunk. Got the corner coords on all the towns and drew the towns on the spreadsheet. Used moveable symbols to locate pylons such that they were no more than 3-ish squares/chunks away from towns where they went close to towns, and no more than 6 squares/chunks from the next pylon. Read off the coords and fed them to the workers :p.

I've done this layout for another town since. Did think about setting up a service for coin mapping towns...

Sidesummy and I were trying to plan this using a similar method, and it took us about 8 hours for the original map, since our towns were not formed as I had hoped/planned them in a "box". Instead ours ended up snakey in shape and vertical from north to south. We also used a grid system to mark each chunk, then placed our pylons at the center of the chunks. Be careful to recognize that this is a non-zero system, you must include the 1st chunk as the pylon, and the 6th chunk as the pylon, then when you do a third pylon, the 6th chunk is your 1st, and you must count it like so.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Pylons also need to be 50 blocks from the edge of a township, however we will give some leway since the 50 blocks cannot be met for the area in-between townships unless both townships are capital due to the 24 chunk minimum distance between the centre of 2 townships.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Pylons also need to be 50 blocks from the edge of a township, however we will give some leway since the 50 blocks cannot be met for the area in-between townships unless both townships are capital due to the 24 chunk minimum distance between the centre of 2 townships.

Max one capital per kingdom, so it would be a bit less than that :p
 
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