A
alexhoff1
Quick thread, disagree or agree
Kick damages for 7, and silences for 3 - above range of a normal hit - CD 5 seconds
the average warmup - 2 seconds + (i.e. bolt/pulse) longer ones go way higher, like groupteleport and port.
EDIT: this gives them a 5 second advantage basicly, which is a bit much? (it also slows the caster if they begin to use the spell)
quick explanation, kick silences for 3 seconds, warmup skills become impossible to use, for casters this is an extreme disadvantage, especially with no way to get out of range in-time.
My idea, increase CD by atleast 1 second, so the skills that are made to be used can be used.
And or, wipe warmups (really bad idea) or make the silence period less, or make get-away skills for casters not blink related (blink doesn't go far enough out of range), or make it so theres no slow effects on combat warmup skills, OR making the skill go through even if you are silenced.
NO class should be forced into a fight where at maximum speeds you can't get away, or fight back with any hope. (this is talking about casters in general..) especially if a maxed player can't kill another 20 levels lower player.
Post below which idea is best, and or why you disagree with this.
Kick damages for 7, and silences for 3 - above range of a normal hit - CD 5 seconds
the average warmup - 2 seconds + (i.e. bolt/pulse) longer ones go way higher, like groupteleport and port.
EDIT: this gives them a 5 second advantage basicly, which is a bit much? (it also slows the caster if they begin to use the spell)
quick explanation, kick silences for 3 seconds, warmup skills become impossible to use, for casters this is an extreme disadvantage, especially with no way to get out of range in-time.
My idea, increase CD by atleast 1 second, so the skills that are made to be used can be used.
And or, wipe warmups (really bad idea) or make the silence period less, or make get-away skills for casters not blink related (blink doesn't go far enough out of range), or make it so theres no slow effects on combat warmup skills, OR making the skill go through even if you are silenced.
NO class should be forced into a fight where at maximum speeds you can't get away, or fight back with any hope. (this is talking about casters in general..) especially if a maxed player can't kill another 20 levels lower player.
Post below which idea is best, and or why you disagree with this.