It's hard to explain really, but I think the "good" players are already at a disadvantage, by the nature of their behavior in-game. What I mean by that, is that I try to be a "good" player - I try to help people out when I can, and I don't really engage in battle unless I'm attacked. I will obviously defend my town, but if I see a player out in the wilderness randomly, my instinct is not to attack them but to initiate some sort of conversation instead.
Now, being "good" in the manner above, is EXTREMELY dangerous. Because I don't fight as much, I'm probably not as good at PVP as most. Now I know this is my fault - I could get better. But inherently, the result of me not killing people ALL the time, is that I'm not gonna be as good at pvp - I think most people can understand that.
Additionally, every time I encounter someone randomly, if my first instinct is to not attack - well, about 95% of the time their instinct IS to attack. I have to be extra defensive as a result of this, but there have even been times where I started talking to someone, and they acted like they were friendly and then came and attacked.
Any time I try to do something "good" on the server, such as walk across the map to help someone, I'm constantly in danger of running into people who want nothing more than to kill me and enjoy it. Now, this is their prerogative, and it is also my 'fault' if you will, for going on treks across the map encountering danger, knowing it is out there.
What I'm getting at, is that it is very difficult to be good on this server, because there are SO many people out there who just want to kill you no matter what. It is extremely difficult to trust people as a result, and many times I just get overwhelmed with the fact that I feel everyone is evil, haha.
And then there are all the times where I'm doing something on the server that is NOT PVP'ing, and I have to constantly be on the lookout for people who want to kill me.
Now don't misunderstand me or misinterpret this post --- I LIKE being "good" - I like being the 'underdog' if you will on a server where there are so many bloodthirsty people - I like the danger, I like the excitement, etc. So I'm not saying that there should be extreme penalties to being evil or super-crazy bonuses to being good. I guess all I'm trying to say, is that maybe making good a little more attractive on this server will restore a little balance. And let's face it, the "evil" people are going to stay evil and the "good" people are probably going to stay good, but at least with a slight advantage maybe we'll have a chance. Because c'mon, you know the murderers just dominate
Regardless, I don't really care how the karma system is implemented - I love the idea and I think it is all going to work out just fine, but I keep seeing a lot of posts on the forums and comments in-game about a concern for their seemingly slanted attitude toward making good a little more attractive - but I don't think there's really anything to worry about.