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Karmic System Balancing

Aetosion

Obsidian
Joined
Aug 27, 2011
Karma in my opinion, from what Kainzo has discussed, negatively effects Evil.

As a hardcore the server, the hardcore solution should present shortfallings and perks for both Good and Evil (depending on the extent of their Evil or Goodness).

I'll compile a list of suggestions in the original post to present to the Dev/Zo's.

Ideas! Post up!
 

AlexDaParrot

Legacy Supporter 5
Joined
Jan 12, 2011
It is far harder to maintain a 'good' rating than an evil one, so I would say that the ease and freedom of evil has to be balanced with negative externalities. The harsh life of constantly hunting down evil groups and trying to destroy people who are well versed in murder should be rewarded with reciprocally positive externalities. Honestly, I think the perks for being evil are that you are still allowed the freedom to kill anyone, anywhere, without question. However, if a person chooses to be good, they give up that freedom in order to be vigilantes for the less fortunate, thus engaging in a sort of community service. In my opinion, community service or trying to be a good character should be rewarded with some type of positive benefit because the role that a good character takes is inherently a disadvantage, not a perk.
 

Recknod

Legacy Supporter 2
Joined
Jun 7, 2011
I also want to point out how the server is in fact a super hardcore monster

Now you have done it.
You have summoned the Beast of lore.

SuperHardCore.jpg
 

Aetosion

Obsidian
Joined
Aug 27, 2011
It is far harder to maintain a 'good' rating than an evil one, so I would say that the ease and freedom of evil has to be balanced with negative externalities. The harsh life of constantly hunting down evil groups and trying to destroy people who are well versed in murder should be rewarded with reciprocally positive externalities. Honestly, I think the perks for being evil are that you are still allowed the freedom to kill anyone, anywhere, without question. However, if a person chooses to be good, they give up that freedom in order to be vigilantes for the less fortunate, thus engaging in a sort of community service. In my opinion, community service or trying to be a good character should be rewarded with some type of positive benefit because the role that a good character takes is inherently a disadvantage, not a perk.

It's true for some. All being "Good" under this system takes is not killing things, some people don't like killing things- don't like random PVP. Conversely, some people greatly enjoy killing things, and would have trouble not doing so. I find good and evil a dichotomy falsified by power-hungry religious and political organizations, and feel the that concept of what is good and evil is completely subjective. However, this is not real life, and I have no idea why I just included that in my post. Point being, some people enjoy being good, others being evil. There should be bonuses for the extent a person goes in each direction, and deficiencies to match it. The closer to neutral one stays, the less of each.

I also feel there should be a nomination system.

Someone rages at me for killing them randomly? +Evil

Someone thanks Devoshade for giving free food to travellers outside Lorien? +Good


Holding with that, if Good doesn't fight randomly, perhaps they could have a percentage decrease in attack. Maybe get extra bonuses from food and heals? The converse would apply for Evil?
 

sadikyo

Legacy Supporter 8
Joined
Jul 28, 2011
Location
Kentucky, USA
It's hard to explain really, but I think the "good" players are already at a disadvantage, by the nature of their behavior in-game. What I mean by that, is that I try to be a "good" player - I try to help people out when I can, and I don't really engage in battle unless I'm attacked. I will obviously defend my town, but if I see a player out in the wilderness randomly, my instinct is not to attack them but to initiate some sort of conversation instead.

Now, being "good" in the manner above, is EXTREMELY dangerous. Because I don't fight as much, I'm probably not as good at PVP as most. Now I know this is my fault - I could get better. But inherently, the result of me not killing people ALL the time, is that I'm not gonna be as good at pvp - I think most people can understand that.

Additionally, every time I encounter someone randomly, if my first instinct is to not attack - well, about 95% of the time their instinct IS to attack. I have to be extra defensive as a result of this, but there have even been times where I started talking to someone, and they acted like they were friendly and then came and attacked.

Any time I try to do something "good" on the server, such as walk across the map to help someone, I'm constantly in danger of running into people who want nothing more than to kill me and enjoy it. Now, this is their prerogative, and it is also my 'fault' if you will, for going on treks across the map encountering danger, knowing it is out there.

What I'm getting at, is that it is very difficult to be good on this server, because there are SO many people out there who just want to kill you no matter what. It is extremely difficult to trust people as a result, and many times I just get overwhelmed with the fact that I feel everyone is evil, haha.

And then there are all the times where I'm doing something on the server that is NOT PVP'ing, and I have to constantly be on the lookout for people who want to kill me.

Now don't misunderstand me or misinterpret this post --- I LIKE being "good" - I like being the 'underdog' if you will on a server where there are so many bloodthirsty people - I like the danger, I like the excitement, etc. So I'm not saying that there should be extreme penalties to being evil or super-crazy bonuses to being good. I guess all I'm trying to say, is that maybe making good a little more attractive on this server will restore a little balance. And let's face it, the "evil" people are going to stay evil and the "good" people are probably going to stay good, but at least with a slight advantage maybe we'll have a chance. Because c'mon, you know the murderers just dominate :)

Regardless, I don't really care how the karma system is implemented - I love the idea and I think it is all going to work out just fine, but I keep seeing a lot of posts on the forums and comments in-game about a concern for their seemingly slanted attitude toward making good a little more attractive - but I don't think there's really anything to worry about.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
For all intent and purpose:

BAD = someone who attacks anyone, neutrals/good players
Neutral = doesn't partake or just doesnt have enough karmic force to be called one way or the other
GOOD = someone who thwarts evil and protects innocents. Good CAN hunt BAD players and become more good from slaying them.

BAD = PK'er
GOOD = Anti-PK'er
 

kperkins1982

Max Legacy Supporter
Joined
Jul 28, 2011
I think you can be evil wihout being a dick

I think you could be an evil player, but be a nice person and still have high karma

stuff like camping, throwing insults in /shout, breaking chests just to LB the items and things are far far worse than the actual killing
 
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