Then... DING DING DING - don't go max evilI have read through the first 3 pages and havnt gone farther because I am lazy but I think the main thing people are worried about is "Crafters and builders get rewarded for doing nothing". The point is they arnt doing anything. Well, if they arnt doing anything then they shouldnt be playing but its the fact that they arnt pvping (which is what most of you consider "nothing") that makes them good. I like the idea of a karma system but a whole level on death seems drastic. Especially if your getting camped.
Keep this thread on topic - I'll delete posts that include personal bashing and aren't civil.
Then... DING DING DING - don't go max evil
And so that is the path you will take to be evilDing ding ding ding! If I play the way I like to play, I will become max evil inevitably. So in essence I can not play the way I want to, or face delevling left and right.(<--- also not the way I Want to play).
The positive / negative modifiers have not been set in stone - this is a concept drawing board.I really do not like this because reaching max good or max evil should be a goal not something that burdens you. If i reached max evil and every time i died i lost an entire level i would not play.
And so that is the path you will take to be evil
He's saying that you will have to live with the consequences of your actions. You want to kill lots of players, fine, but it will become increasingly more risky to do so.I'm not understanding at all what u mean?
thank god lolThe positive / negative modifiers have not been set in stone - this is a concept drawing board.
well its true that the "good" side has less punishments, it seems it will also be harder to maintain a high level of good karma because you cant kill neutral people, thus meaning it will also be harder to get the rewardsLooking at the thread right now, GOOD seems to be a lot better karma choice than EVIL. At 10k Evil there is level loss on death while Good is just a larger XP loss. Also, there are no positive modifiers for being Evil. I feel it is more sided with Good. Lastly, what if you were dueling town members? Would you not gain or lose any karma while fighting your own townies?
well its true that the "good" side has less punishments, it seems it will also be harder to maintain a high level of good karma because you cant kill neutral people, thus meaning it will also be harder to get the rewards