Zaihn
Legacy Supporter 5
- Joined
- Apr 14, 2013
The karma system that was put into the game awhile back was interesting. I would love to see it improved and brought back. One issue is that I felt like it was lacking "something" to make it a useful yet strong aspect of the game.
Current Karma System: Pro's/Con's
Pro's:
Competition between players to reach higher amounts of +/- karma
Unique Titles
Something to do (aka farm karma)
Con's:
Doesn't protect new players (actually makes it worst)
Large money loss on death with high karma
Doesn't really have an effect on game play
Some Ideas for Improvements:
(1) A system allowing party members to get slight buffs when grouped with similar karma party members.
For example, 3 negative karma members might get a slight damage buff or 3 positive karma members might get a slight health buff. This would make certain towns have to actually follow the lore of their town: evil, chaotic, good, ect. This would also add a small yet useful change to the game.
(2) If an evil karma player above lvl 50 kills a low level neutral/good player ( under level 40) his coords are instantly announced to the server upon killing the victim.
(3) Remove the constant money loss upon death. Instead add a system where for each low level neutral/postive karma player an evil player kills he gets a debuff that makes him lose a certain amount of gold on death. Example, each low level adds a 10 minute .5% money loss debuff that stacks upon killing. So if an evil player killed 5 low level neutral/good players he would have a 10 minute debuff where he loses 2.5% of coins upon death.
(4) Make a skill that provides a high positive karma player the ability to track down an evil player that just recently killed a low level neutral/good player, maybe even giving them a slight temporary damage buff towards evil players.
Note: These are just ideas for improvements to the karma system. If you have any construction criticism or ideas of your own feel free to post.
Current Karma System: Pro's/Con's
Pro's:
Competition between players to reach higher amounts of +/- karma
Unique Titles
Something to do (aka farm karma)
Con's:
Doesn't protect new players (actually makes it worst)
Large money loss on death with high karma
Doesn't really have an effect on game play
Some Ideas for Improvements:
(1) A system allowing party members to get slight buffs when grouped with similar karma party members.
For example, 3 negative karma members might get a slight damage buff or 3 positive karma members might get a slight health buff. This would make certain towns have to actually follow the lore of their town: evil, chaotic, good, ect. This would also add a small yet useful change to the game.
(2) If an evil karma player above lvl 50 kills a low level neutral/good player ( under level 40) his coords are instantly announced to the server upon killing the victim.
(3) Remove the constant money loss upon death. Instead add a system where for each low level neutral/postive karma player an evil player kills he gets a debuff that makes him lose a certain amount of gold on death. Example, each low level adds a 10 minute .5% money loss debuff that stacks upon killing. So if an evil player killed 5 low level neutral/good players he would have a 10 minute debuff where he loses 2.5% of coins upon death.
(4) Make a skill that provides a high positive karma player the ability to track down an evil player that just recently killed a low level neutral/good player, maybe even giving them a slight temporary damage buff towards evil players.
Note: These are just ideas for improvements to the karma system. If you have any construction criticism or ideas of your own feel free to post.