- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
I want to know what you guys think would be a balanced karma system. Note the balance will dip slightly in favor of "good" for our server - this isnt really up for debate.
Karma Modifiers: (note these are NON-combat modifiers)
(note im just looking for the modifiers at the moment, we've worked out most everything else)
Below is a copy/paste of about how it will play out on how you gain/lose karma - some things below won't be in, obviously.
Karma Modifiers: (note these are NON-combat modifiers)
- Positive
- More XP gain on PVP kill
- Chance to leech coin on kill
- ????????
- Negative
- More XP loss on death
- Level loss on death
- ????????
(note im just looking for the modifiers at the moment, we've worked out most everything else)
Below is a copy/paste of about how it will play out on how you gain/lose karma - some things below won't be in, obviously.
===============
+++Good Actions+++
===============
All good actions should follow the theme of self-defense and standing up for the weak.
1. Acts of Self Defense
** Defeating your opponent once they have struck you first. "Pure self defense"
* Defeating your opponent after you were killed during an act of self defense. "Defending your honor" This is more to cover the situation where you are being attacked in your town and you need to repel invaders.
2. Aiding Comrades
** Defeating, or aiding in the defeat of, someone who has attacked a fellow citizen/guild/party/ally member without provocation whether or not your ally is still alive after being attacked.
3. Aiding the Weak
*** Defeating, or aiding in the defeat of, someone who is attacking/has attacked an unprovoked low level unaffiliated (no town/guild membership) player.
=============
----Evil Actions----
=============
Evil actions should revolve around aggressive and vindictive behavior.
1. Aggressiveness
* Attacking players without provocation.
** Defeating unprovoked players.
** Defeating weak unaffiliated players without provocation.
*** Spawn camping of any sort. Associated with high frequency slayings: kill the same person within X amount of seconds.
2. Mob Mentality
* Acting in a group to attack unprovoked players.
*** Acting in a group to spawn camp players.
+++Good Actions+++
===============
All good actions should follow the theme of self-defense and standing up for the weak.
1. Acts of Self Defense
** Defeating your opponent once they have struck you first. "Pure self defense"
* Defeating your opponent after you were killed during an act of self defense. "Defending your honor" This is more to cover the situation where you are being attacked in your town and you need to repel invaders.
2. Aiding Comrades
** Defeating, or aiding in the defeat of, someone who has attacked a fellow citizen/guild/party/ally member without provocation whether or not your ally is still alive after being attacked.
3. Aiding the Weak
*** Defeating, or aiding in the defeat of, someone who is attacking/has attacked an unprovoked low level unaffiliated (no town/guild membership) player.
=============
----Evil Actions----
=============
Evil actions should revolve around aggressive and vindictive behavior.
1. Aggressiveness
* Attacking players without provocation.
** Defeating unprovoked players.
** Defeating weak unaffiliated players without provocation.
*** Spawn camping of any sort. Associated with high frequency slayings: kill the same person within X amount of seconds.
2. Mob Mentality
* Acting in a group to attack unprovoked players.
*** Acting in a group to spawn camp players.