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Suggestion Just a few server ideas ?.?

Warforged79

Soulsand
Joined
Feb 4, 2015
* For "War" offer all participants a runners up reward 2% extra off tax until next war (just a off the top of head reward not real)
* Cap Nations to 3-5 towns so no Nation steam rolls
* Put up a option for /Call4War that allows the server to vote on bonus "War" time through out the week (costs to start a vote + a Emerald component cost <---- need a use for Em's!)
* Put in a system like free to play mobile games to where a new player gets a reward each new day they log for the 1st month i.e
Day 1: Limited 1/2 chest LWC that expires in 1 week/month from joining server (1 use only)
Day 2: Bonus 5% xp and drop rate for 24 hrs
Day... and final day of the month a free LWC if they logged on every day. (for every day they don't log in they lose the current final reward... so someone misses 5 login days they will never get reward 25,26,27 etc)

* New Class "The Summoner" a minor caster can summon a primary mob to fight with the player (targets same target on entering combat) and can soon cast a buff that has 20% chance on hit or after taking a hit to summon 1-3 (max 3) mobs that last 20 secs and have low health. A high lv spell is a blood bond on companions where 5-10% of dmg mobs deal heals the summoner. ( all subject to keeping dmg even with other class')

* Is it possible to make it that if a class is maxed 50% of the xp that would be gained goes to Profession lv ups and visa-versa?
 
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FaZeAlpine

ICE ICE ICE!
Joined
Feb 13, 2015
* For "War" offer all participants a runners up reward 2% extra off tax until next war (just a off the top of head reward not real)
* Cap Nations to 3-5 towns so no Nation steam rolls
* Put up a option for /Call4War that allows the server to vote on bonus "War" time through out the week (costs to start a vote)
* Put in a system like free to play mobile games to where a new player gets a reward each new day they log for the 1st month i.e
Day 1: Limited 1/2 chest LWC that expires in 1 week/month from joining server (1 use only)
Day 2: Bonus 5% xp and drop rate for 24 hrs
Day... and final day of the month a free LWC if they logged on every day. (for every day they don't log in they lose the current final reward... so someone misses 5 login days they will never get reward 25,26,27 etc)

* New Class "The Summoner" a minor caster can summon a primary mob to fight with the player (targets same target on entering combat) and can soon cast a buff that has 20% chance on hit or after taking a hit to summon 1-3 (max 3) mobs that last 20 secs and have low health. A high lv spell is a blood bond on companions where 5-10% of dmg mobs deal heals the summoner. ( all subject to keeping dmg even with other class')

I think all of the ideas have potential to be pretty great. Summoner is kinda iffy though.

  • I think (1) should be implemented, but ONLY for people/towns/nations that DIDN'T pay for neutrality.
  • Secondly, the 4th idea is pretty nice, I'd love to see that on top of the voting system that exists now, but only for newer players. This could prove to be a great system to keep new players logging, we'd just need to find a way to reward things in a reasonable manner.
  • Summoner: Didnt this use to be a thing?
 

joshtsai

Legacy Supporter 2
Joined
May 23, 2012
The Loyalty system has already been coded, no idea when it will be in place. But I'm assuming soon.

There used to be a beast master class that could summon wolves to fight, but there were issues with this, no idea about the future though.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
* For "War" offer all participants a runners up reward 2% extra off tax until next war (just a off the top of head reward not real)
* Cap Nations to 3-5 towns so no Nation steam rolls
* Put up a option for /Call4War that allows the server to vote on bonus "War" time through out the week (costs to start a vote + a Emerald component cost <---- need a use for Em's!)
* Put in a system like free to play mobile games to where a new player gets a reward each new day they log for the 1st month i.e
Day 1: Limited 1/2 chest LWC that expires in 1 week/month from joining server (1 use only)
Day 2: Bonus 5% xp and drop rate for 24 hrs
Day... and final day of the month a free LWC if they logged on every day. (for every day they don't log in they lose the current final reward... so someone misses 5 login days they will never get reward 25,26,27 etc)

* New Class "The Summoner" a minor caster can summon a primary mob to fight with the player (targets same target on entering combat) and can soon cast a buff that has 20% chance on hit or after taking a hit to summon 1-3 (max 3) mobs that last 20 secs and have low health. A high lv spell is a blood bond on companions where 5-10% of dmg mobs deal heals the summoner. ( all subject to keeping dmg even with other class')

* Is it possible to make it that if a class is maxed 50% of the xp that would be gained goes to Profession lv ups and visa-versa?
"Summoner" class is Necro and the AI for this has been in the works for years just never got anywhere, I'm hoping to find a dev that can flip this for some cash.
Loyalty is being coded by myself and @andrew2060
 
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