Eneokun
Max Legacy Supporter
- Joined
- Jul 8, 2014
Ok first off all, I have no idea how many Kits actually exist out there and which ones are accessible to players and which not.
I only know of the /kit starter, therefore I got another idea to suggest.
And yes, I did my homework in advance, but only found this wiki entry here:
http://herocraftonline.com/wiki/June_Notes_2014 .
So please, don't beat me up. Apparently it's a quite recent addition, and because of that, there's not much known about the kits.
I bet the staff is planning to implement more kits. If so, why not take this suggestion as an impulse or "pillar"?
The Adventurer Kit, /kit adventurer (Kit Grade 2) - not implemented or not accessible
The Master Kit, /kit master (Kit Grade 3) - not implemented or not accessible
Many people see no use in mastering the Lost_Soul class. Which is dumb, indeed.
But many players don't care for the side effects.
It is known that you'll be unable to change a class with 400 souls anytime, after changing class before mastering Lost_Soul via the known hero command or a codex. You'll end up using codices each time you want to change a class!
And sometimes, depending on the player, it truly doesn't matter, until now.
Presenting the Adventurer Kit, the Kit available to everyone who has mastered the Lost_Soul path!
Requirements to get access:
- Master the Lost_Soul class (reach lvl 20)
The Kit contains:
1x Iron Sword - with Sharpness I & UnbreakingI enchantment
1x Iron Pickaxe- with Efficiency II &Unbreaking I enchantment
1x Iron Axe- with Efficiency II & Unbreaking I enchantment
1x Iron Shovel- with Efficiency II & Unbreaking I enchantment
1x Iron Hoe - with Efficiency II & Unbreaking I enchantment
10x Bread
10x Melons
10x Torches
Once you've mastered a class you get the classe's title as reward, indicating a Master of a Class. You will be able to use all skills of that class. But that's it. Why not giving a little bonus to players? I mean, for the long way they had to go and the time they've spent mastering a class? The Master Kit should be an adequate reward, in addition to the title.
Requirements to get access:
- The player must've mastered Lost_Soul class (reached lvl 20)
- Master any other class after mastering Lost_Soul (reach lvl 65 on any class)
The Kit contains:
1x Diamond Sword - with Sharpness III & Unbreaking III enchantment
1x Diamond Pickaxe - with Efficiency III & Unbreaking III enchantment
1x Diamond Axe - with Sharpness III & Unbreaking III enchantment
1x Diamond Shovel - with Efficiency III & Unbreaking III enchantment
1x Diamond Hoe - with Efficiency III & Unbreaking III enchantment
10x Potions of Healing II
10x Potions of Swiftness II
500 Souls
The 2 Profession Kits
1. The Crafter Kit
2. The Completer Kit
60x Diamonds
40x Emerald
_________________________________________________________
The 4 Season Kits
The trees and flowers sprout anew.
With the new year, you can feel the world awaking from it's sleep.
A peaceful season in which the Heroes celebrate the upcoming year, with this kit!
Requirements:
Spring season (in real life)
The kit contains:
15x Flowers of each flower kin
10x Vines
10x Seeds of all kin
10x Eggs
15x Dye of each color
It's hot outside.
Looking up to the sky you literally feel the sun singeing you.
This kit truly allows Heroes to enjoy the warmest of all seasons!
Requirements:
Summer season (in real life)
The kit contains:
5x Roasted meat of all animal kin
2x Buckets of Water
15x Ice Blocks
5x Apples
15x Sand
10x Roasted meat of all animal kin
10x Leaves of all tree kin
10x Pumpkins
30x Seeds of all plants that offer seeds
10x Apples
It's cold and dark outside.
The mountains are covered with snow, the rivers frozen.
This kit puts a smile on every Hero's face in the coldest of all seasons!
Requirements:
Winter season (in real life)
The kit contains:10x Wood of each tree kin
10x Wool
30x Snowballs
10x Ice Blocks
10x Coal
Make them unique. A one time use command for each player. Because you can use the /kit starter (apparently) so often you want and get free tools, which again is an exploit and takes the challenge for beginners in some way. That, I point out, is just my opinion.
Create a message that pops up if there's not enough inventory space and do not allow command execution until there's enough inventory space. Additionally create a message that pops up, as soon as a kit command is available to a player. Both messages should pop up in chat, colored but legible.
All Kit rewards, if possible, must be stacked (tools not logically).
Information must be added on wiki and in auto chat messages.
Pro:
- Motivates players to continue a Classes's / Profession's path and master it
- Encourages players to work harder for their goals
Con:
- Rewards could lower the player shop market (in sales of certain tools and goods) slightly
- Could leave players in some kind of inflexibility/stubbornness when it comes to team play and switching between classes & professions several times
Please note: It's just a suggestion! The items you get from the kits, their enchantments, the requirements to fulfil - just an idea.
If planned to implement, feel free to optimize it after your desire, of course. The best thing about these kits is, that you can even add custom items as reward! The difficulty lies in creating all these kits and making the rewards not too "op" but not too useless/weak/boring either.
Sorry, I know it's a long thread. I was "creative" again...
Feedback appreciated,
but stay constructive.
I only know of the /kit starter, therefore I got another idea to suggest.
And yes, I did my homework in advance, but only found this wiki entry here:
http://herocraftonline.com/wiki/June_Notes_2014 .
So please, don't beat me up. Apparently it's a quite recent addition, and because of that, there's not much known about the kits.
I bet the staff is planning to implement more kits. If so, why not take this suggestion as an impulse or "pillar"?
________________________________________________________
The 2 Class Kits
The 2 Class Kits
The Adventurer Kit, /kit adventurer (Kit Grade 2) - not implemented or not accessible
The Master Kit, /kit master (Kit Grade 3) - not implemented or not accessible
_________________________________________________________
1. The Adventurer Kit
1. The Adventurer Kit
Many people see no use in mastering the Lost_Soul class. Which is dumb, indeed.
But many players don't care for the side effects.
It is known that you'll be unable to change a class with 400 souls anytime, after changing class before mastering Lost_Soul via the known hero command or a codex. You'll end up using codices each time you want to change a class!
And sometimes, depending on the player, it truly doesn't matter, until now.
Presenting the Adventurer Kit, the Kit available to everyone who has mastered the Lost_Soul path!
Requirements to get access:
- Master the Lost_Soul class (reach lvl 20)
The Kit contains:
1x Iron Sword - with Sharpness I & UnbreakingI enchantment
1x Iron Pickaxe- with Efficiency II &Unbreaking I enchantment
1x Iron Axe- with Efficiency II & Unbreaking I enchantment
1x Iron Shovel- with Efficiency II & Unbreaking I enchantment
1x Iron Hoe - with Efficiency II & Unbreaking I enchantment
10x Bread
10x Melons
10x Torches
2. The Master Kit
Once you've mastered a class you get the classe's title as reward, indicating a Master of a Class. You will be able to use all skills of that class. But that's it. Why not giving a little bonus to players? I mean, for the long way they had to go and the time they've spent mastering a class? The Master Kit should be an adequate reward, in addition to the title.
Requirements to get access:
- The player must've mastered Lost_Soul class (reached lvl 20)
- Master any other class after mastering Lost_Soul (reach lvl 65 on any class)
The Kit contains:
1x Diamond Sword - with Sharpness III & Unbreaking III enchantment
1x Diamond Pickaxe - with Efficiency III & Unbreaking III enchantment
1x Diamond Axe - with Sharpness III & Unbreaking III enchantment
1x Diamond Shovel - with Efficiency III & Unbreaking III enchantment
1x Diamond Hoe - with Efficiency III & Unbreaking III enchantment
10x Potions of Healing II
10x Potions of Swiftness II
500 Souls
_________________________________________________________
The 2 Profession Kits
The Crafter Kit, /kit crafter (Kit Grade 1) - not implemented or not accessible
The Completer Kit, /kit completer (Kit Grade 2) - not implemented or not accessible
The Completer Kit, /kit completer (Kit Grade 2) - not implemented or not accessible
1. The Crafter Kit
With mastering the Crafter profession you've proven yourself persistent and motivated. You therefore fulfil the necessary requirements to take on the real challenge of mastering a superior profession. This Kit shall help you getting started with your future path!
Requirements to access:
- Master the Crafter profession (reach lvl 20)
The Kit contains:
6x Diamonds
30x Redstone
30x Iron Ingots
20x Torches
30x Coal
30x Sticks
100x Souls
Requirements to access:
- Master the Crafter profession (reach lvl 20)
The Kit contains:
6x Diamonds
30x Redstone
30x Iron Ingots
20x Torches
30x Coal
30x Sticks
100x Souls
2. The Completer Kit
Mastering a profession takes much time, and depending on the profession it's much work to be done. Not everyone achieves the success of becoming a master of one profession. Those that remained loyal their path until it's end shall be rewarded with the profession Completer Kit!
Requirements to access:
- The player must've mastered the Crafter profession (reach lvl 20)
- Master any other profession after mastering Crafter (reach lvl 60 on any profession)
The Kit contains:Requirements to access:
- The player must've mastered the Crafter profession (reach lvl 20)
- Master any other profession after mastering Crafter (reach lvl 60 on any profession)
60x Diamonds
40x Emerald
60x Redstone
60x Iron Ingots
60x Gold Ingots
60x Gunpowder
500 Souls
60x Iron Ingots
60x Gold Ingots
60x Gunpowder
500 Souls
_________________________________________________________
The 4 Season Kits
The Season Kit: Spring, /kit spring (Season Kit) - not implemented or not accessible
The Season Kit: Summer, /kit summer (Season Kit) - not implemented or not accessible
The Season Kit: Autumn, /kit autumn (Season Kit) - not implemented or not accessible
The Season Kit: Winter, /kit winter (Season Kit) - not implemented or not accessible
The Season Kit: Summer, /kit summer (Season Kit) - not implemented or not accessible
The Season Kit: Autumn, /kit autumn (Season Kit) - not implemented or not accessible
The Season Kit: Winter, /kit winter (Season Kit) - not implemented or not accessible
1. The Spring Kit
The trees and flowers sprout anew.
With the new year, you can feel the world awaking from it's sleep.
A peaceful season in which the Heroes celebrate the upcoming year, with this kit!
Requirements:
Spring season (in real life)
The kit contains:
15x Flowers of each flower kin
10x Vines
10x Seeds of all kin
10x Eggs
15x Dye of each color
2. The Summer Kit
It's hot outside.
Looking up to the sky you literally feel the sun singeing you.
This kit truly allows Heroes to enjoy the warmest of all seasons!
Requirements:
Summer season (in real life)
The kit contains:
5x Roasted meat of all animal kin
2x Buckets of Water
15x Ice Blocks
5x Apples
15x Sand
3. The Autumn Kit
The trees are losing their leaves once again.
Looking out of the window you see the many colors nature has to offer.
The heroes celebrate the rustic season with this fitting kit!
Requirements:
Autumn season (in real life)
The kit contains:Looking out of the window you see the many colors nature has to offer.
The heroes celebrate the rustic season with this fitting kit!
Requirements:
Autumn season (in real life)
10x Roasted meat of all animal kin
10x Leaves of all tree kin
10x Pumpkins
30x Seeds of all plants that offer seeds
10x Apples
4. The Winter Kit
It's cold and dark outside.
The mountains are covered with snow, the rivers frozen.
This kit puts a smile on every Hero's face in the coldest of all seasons!
Requirements:
Winter season (in real life)
The kit contains:
10x Wool
30x Snowballs
10x Ice Blocks
10x Coal
_________________________________________________________
Additional suggestion according to Item Kits:
Additional suggestion according to Item Kits:
Make them unique. A one time use command for each player. Because you can use the /kit starter (apparently) so often you want and get free tools, which again is an exploit and takes the challenge for beginners in some way. That, I point out, is just my opinion.
Create a message that pops up if there's not enough inventory space and do not allow command execution until there's enough inventory space. Additionally create a message that pops up, as soon as a kit command is available to a player. Both messages should pop up in chat, colored but legible.
All Kit rewards, if possible, must be stacked (tools not logically).
Information must be added on wiki and in auto chat messages.
Pro:
- Motivates players to continue a Classes's / Profession's path and master it
- Encourages players to work harder for their goals
Con:
- Rewards could lower the player shop market (in sales of certain tools and goods) slightly
- Could leave players in some kind of inflexibility/stubbornness when it comes to team play and switching between classes & professions several times
_________________________________________________________
Please note: It's just a suggestion! The items you get from the kits, their enchantments, the requirements to fulfil - just an idea.
If planned to implement, feel free to optimize it after your desire, of course. The best thing about these kits is, that you can even add custom items as reward! The difficulty lies in creating all these kits and making the rewards not too "op" but not too useless/weak/boring either.
Sorry, I know it's a long thread. I was "creative" again...
Feedback appreciated,
but stay constructive.
Last edited: