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Suggestion Infusion change.

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
I see a lot of mixed opinions on bloodmage, a lot say its "UP" and plenty say its "OP" imo its in a perfect place.

There IS one little problem: Infusion, it well... sucks. My idea is we give it a little buff, instead of it just removing bleeds/fire, i think it should remove poison too. (this could be more than a "little" buff xD)


This could be a good idea, or not...
 
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JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
I see a lot of mixed opinions on bloodmage, a lot say its "UP" and plenty say its "OP" imo its in a perfect place.

There IS one little problem: Infusion, it well... sucks. My idea is we give it a little buff, instead of it just removing bleeds, i think it should remove fire/poison too. (this could be more than a "little" buff xD)


This could be a good idea, or not...
1. Your Fucking Stupid, How about we test the skill before we make suggestions about it? It does Remove fire..................
2. Bloodmage Needs a Nerf on Damage and Better Heals, BloodRitual May Need nerf to.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
1. Your Fucking Stupid, How about we test the skill before we make suggestions about it? It does Remove fire..................
2. Bloodmage Needs a Nerf on Damage and Better Heals, BloodRitual May Need nerf to.
Put your nerf guns away, you aren't balance anymore hehe
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
2. Bloodmage Needs a Nerf on Damage and Better Heals
Agreed
Put your nerf guns away, you aren't balance anymore hehe
nerf-gun.jpg
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Coolbeans f-palmed my post when his post isn't even right............. Dude change your post and take out fire :p
 

Evanist

Legacy Supporter 3
Joined
Sep 2, 2011
Look, here what I think of bloodmage

If infusion gets a buff, then freaken nerf it's damage. Full int bloodmage seriously is way too op atm. it's a support class, and what do I see it as? A freaken combat mage. There a problem here.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
Look, here what I think of bloodmage

If infusion gets a buff, then freaken nerf it's damage. Full int bloodmage seriously is way too op atm. it's a support class, and what do I see it as? A freaken combat mage. There a problem here.
OMG! is it really op with full int?!?!

wiz is op with full int.
ranger is op with full agi.
ninja is op with full str.


What exactly is your point?!?
 

Evanist

Legacy Supporter 3
Joined
Sep 2, 2011
... Did you at least look at the freaken fact. Wizard has nothing to heal in combat.

Ranger is fast, but someone good and catch up to it.

Ninja... well.... is decent.

BLOODMAGE freaken heals hp with it's blood transfusion and cancel any damage and kites around you with that. If that is not op.... Seriously, it's damage is high and can outheal. And it's a point, run and continue like that.

Sorry but it's freaken damage is too high for a support.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
... Did you at least look at the freaken fact. Wizard has nothing to heal in combat.

Ranger is fast, but someone good and catch up to it.

Ninja... well.... is decent.

BLOODMAGE freaken heals hp with it's blood transfusion and cancel any damage and kites around you with that. If that is not op.... Seriously, it's damage is high and can outheal. And it's a point, run and continue like that.

Sorry but it's freaken damage is too high for a support.
You said full int bm is seriously OP, WHO THE FUCK RUNS FULL INT?
 

Evanist

Legacy Supporter 3
Joined
Sep 2, 2011
... Almost full int ffs. Look at the facts.

(40 + 1.5 per intellect point) dark damage and restoring your health for 70% of the damage dealt.

go with 35 intellect. +52.5 damage. That makes 92.5 damage. Heals 70% of that, it gives you about 60 hp in 1 skill. It has a 5 second cooldown, meaning each 5 second you get that damage, + the fact that you can kite with it. Continue to turn around with it and damage. As well as being +6% hp regen for each stack of blood union. That makes it a rather high hp heal each 5 seconds.

Now... I am gonna add into account every other skills.

Combust blood.

dealing (50 + 1.625 per intellect point) dark damage. If you have BloodUnion 3 or greater, the target will bleed, taking an additional (8.75 + 0.25 per intellect point) damage every 2 seconds over 8 seconds.

Lets go back with 35 int. This skill can be cast each 6 second.

56.875 damage in bonus with this, + 50, 106.875 damage in 1 skill. Now add the bleed. It gives a extra 8.75 damage. Meaning 15 damage each 2 seocnd for 8 second, making a totalk of 166 damage in 8 second. 1 skill, that much damage. Remember, this class is in the SUPPORT category.

Now bloodboil:

You boil the blood of up to 6 enemies within 5 blocks, dealing (100 + 0.375 per intellect point) instant damage and an additional (18 + 0.1 per intellect point) damage every 2 seconds over 12 seconds

Again, 35 intellect. This one is not too much of a trouble cause of the bloodunion needed thing, that I will say. I have not too much trouble with this one, even if it's damage is rather high. You need the unions for it. But it is instant, which adds a lot of damage still

I am remembering you guys that this is a support class, and not a caster class

I stand my point that bloodmage does not need to have a extra buff. Also all those facepalms you gave me for giving my opinion.... immature to say the least.

Also starting to rate badly all my posts. Abusing the function.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
... Almost full int ffs. Look at the facts.

(40 + 1.5 per intellect point) dark damage and restoring your health for 70% of the damage dealt.

go with 35 intellect. +52.5 damage. That makes 92.5 damage. Heals 70% of that, it gives you about 60 hp in 1 skill. It has a 5 second cooldown, meaning each 5 second you get that damage, + the fact that you can kite with it. Continue to turn around with it and damage. As well as being +6% hp regen for each stack of blood union. That makes it a rather high hp heal each 5 seconds.

Now... I am gonna add into account every other skills.

Combust blood.

dealing (50 + 1.625 per intellect point) dark damage. If you have BloodUnion 3 or greater, the target will bleed, taking an additional (8.75 + 0.25 per intellect point) damage every 2 seconds over 8 seconds.

Lets go back with 35 int. This skill can be cast each 6 second.

56.875 damage in bonus with this, + 50, 106.875 damage in 1 skill. Now add the bleed. It gives a extra 8.75 damage. Meaning 15 damage each 2 seocnd for 8 second, making a totalk of 166 damage in 8 second. 1 skill, that much damage. Remember, this class is in the SUPPORT category.

Now bloodboil:

You boil the blood of up to 6 enemies within 5 blocks, dealing (100 + 0.375 per intellect point) instant damage and an additional (18 + 0.1 per intellect point) damage every 2 seconds over 12 seconds

Again, 35 intellect. This one is not too much of a trouble cause of the bloodunion needed thing, that I will say. I have not too much trouble with this one, even if it's damage is rather high. You need the unions for it. But it is instant, which adds a lot of damage still

I am remembering you guys that this is a support class, and not a caster class

I stand my point that bloodmage does not need to have a extra buff. Also all those facepalms you gave me for giving my opinion.... immature to say the least.

Also starting to rate badly all my posts. Abusing the function.
You say im immature for rating your post f-palm when you're stating your opinion, you AND 2 others rated my MAIN post f-palm when im simple stating MY OWN opinion.

EDIT: It's not my fault i disagree with your opinion, thats why its YOUR opinion, we have a rating system for a reason. If you dont want people rating your post f-palm because THEY think in THEIR opinion its f-palm worthy, then make a suggestion to remove f-palm rating.
 

Evanist

Legacy Supporter 3
Joined
Sep 2, 2011
.... I am not gonna continue with this. I did 1 facepalm after you facepalm me. You knew full well what I meant back there. So shhh....
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
@Evanist go play bloodmage XD........
Bloodmage is pretty mana hungry but can kite you around and kill you pretty easy, again Nerf Damage and Increase heals, Mabye instead of Necro,, A CASTER/Mostly Solo Class having battery ( A very good support skill) give it to bm, and buff transfuse to where darkriutal is on the mana for hp cuz dark ritual is better and I think Transfuse should be better tbh, Infusion isn't that great of a skill yeah I agree and I think it should possibly remove poisons considering lore wise, your kinda switching the blood around? But Yeah Bloodmage - Less Damage, More Heals..
 
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