Multitallented
Legacy Supporter 5
- Joined
- Aug 31, 2011
It seems to me that there are a few things regarding the pvp side of townships that could use a little explanation. You can find all of this info by navigating through /to shop. Constructive feedback/suggestions are appreciated.
- Town members usually only have only one house they can run to. Sometimes players don't even have a house (perhaps they can't afford one). There are other structures with no-pvp such as: the graveyard, the councilroom, and inns/barracks. These structures are rare and most can only be built in more advanced towns.
- Outside of town you can build landmines and temparrowturrets. Landmines blow up when a non-member comes near them, and tempturrets shoot non-members that are within range. Tempturrets last for 10 minutes whereas landmines last for 1 day.
- Raidporters are structures that anyone can build within 50 blocks of a town. These will no longer announce to the server that they have been created or which town they are targetting. They take 2 minutes to charge up before they are active. By standing on top of the center chest with 10 redstone inside, you can teleport to someplace random in the target town. Using the wand you get when you create the raidporter, you can set a location in the town to port to.
- Arrowturrets are easier to dodge when you are strafing the arrows. Even if you are standing still, a turret will only hit you 66% of the time. These turrets will always do around 25% of your health in damage regardless of armor. Taking the redstone or arrows out of a turret chest will disable it.
- Outposts can be built near a town to force town members to come out and fight. Outposts do not protect against TnT so watch out for TnT cannons. Commandtents are invulnerable to TnT so long as the outpost has power. You can build arrowturrets inside an outpost. You can build ammodumps inside an outpost to create gunpowder and power for the outpost. You can build siegecannons within 50 blocks of a town. These are cheap and will fire more quickly the longer they are kept alive. You can also build a fieldhospital to heal nearby allies. You can build a memorial which is a private graveyard that lasts for 30 minutes. You can build a port that lasts for 10 minutes which allows you to teleport from anywhere to that structure using /to port <id>. You can find the id of a port (or any other region) by clicking on it with coal or typing /to who.
- Inside a town you can build TNTFactories which craft TnT more efficiently using only 4 gunpowder per TnT
- Cheaper houses and the councilroom generally do not protect against chest theft unless there is a block on top of the chest.
- Telekinesis can open wooden doors which most structures are required to have.
- Poison effect does not affect enemies unless they are in combat. Once an enemy is poisoned, they will remain in combat until they leave town. Poison is generally expensive, lasts for 30 minutes, and can not be activated except by a mayor or highly trusted member inside the councilroom.
- LWCs that are not in regions are vulnerable. If the town expands to cover your LWC, or a player builds an outpost over it, then they can cover the LWC with blocks and wait for it to expire in 30 days. Do not attempt to LWC anything in an enemy town. Do not attempt to LWC the center chest of a region. It is bugged and will take your money and cancel your command.