Ultanian
Portal
- Joined
- May 28, 2013
Currently, there is only two types of levels, crafter and combat, which can be leveled extremely fast. Thus we can respec these classes, with almost no benefits other than a title. Now what would make someone want to stay a class longer? I'm thinking each skill deserves its own level, in which increasing gives the player higher efficiency or damage for that skill. But because these would take a considerably long amount of time to level they would not reset after changing classes, and even transfer to another class if they share the same skill. Not all bonuses from this leveling could be related to damage/efficiency, but have added effects which helps the player the more they use it. Max level of a Skill is 10.
Lets look at what this addition would do to some skills.
EDIT: As @ said, this change would be better suited to passive skills and crafter skills, not combat as that would require a complete rework.
Potion- CD decreases by 10 seconds per skill level. To increase level, of course, drink potions! Type of potion affects amount of XP earned.
Tumble- Block height increases by .5 per skill level. To increase level take fall damage. Amount of damage taken affects amount of XP earned.
Sneak- At mastery (Skill Level 10) the sneak holds if attacked. Stamina cost decreases 20 per skill level. To increase level do damage to players while sneaking.
BowStrength- Arrows fly another 1% per skill level. Level by damaging players with bow.
Wolf- For every skill level your wolves have an additional 50 max HP. Level by taming wolves.
Scan- For every skill level you can see one debuff or buff. At mastery you can see attributes. Level by using on players.
BloodUnion- At mastery have a max BloodUnion of 5. Increase level by taking damage from players.
SummonFood- At mastery summon 5 loaves of bread. Level by using.
SummonArrow- At mastery summon 7 arrows. Level by using.
Mining- .9% per skill level to find rare ores while mining stone. Level by mining.
Excavate- .5 seconds per skill level added to duration of excavate. Leveled by blocks broken while using excavate.
Breed, Woodcutting, Herbalism, and Fishing- .6% per skill level for double drops. All leveled by doing there actions, respectively.
SummonAnimal skills- 4% per skill level for 2 animals, 2% per skill level for 3. Leveled by breeding animals.
Runestones- At mastery recalling using runestones costs 8 redstone dust. Leveled by creating runestones as runesmith.
Repair- You can only repair based on skill level. Wood and leather at skill level 1, chainmail at 2, Flint & Steel 3, Stone tools 4, Fishing Rod 5, Iron 6, Bow 7, Shears 8, Diamond 9, and Gold at 10. Leveled by repairing items.
Deconstruct- Same concept as repair, leveled by deconstructing.
Chest Shops- 2 coins less required per skill level. Leveled by players purchasing from shop.
Enchanting- Higher the skill level the higher the enchant. Leveled by enchanting.
TransmuteOre- Higher skill level unlocks betters transmutations. Leveled by using.
I know it's lengthy, but I really think this would be an amazing addition.
Lets look at what this addition would do to some skills.
EDIT: As @ said, this change would be better suited to passive skills and crafter skills, not combat as that would require a complete rework.
Potion- CD decreases by 10 seconds per skill level. To increase level, of course, drink potions! Type of potion affects amount of XP earned.
Tumble- Block height increases by .5 per skill level. To increase level take fall damage. Amount of damage taken affects amount of XP earned.
Sneak- At mastery (Skill Level 10) the sneak holds if attacked. Stamina cost decreases 20 per skill level. To increase level do damage to players while sneaking.
BowStrength- Arrows fly another 1% per skill level. Level by damaging players with bow.
Wolf- For every skill level your wolves have an additional 50 max HP. Level by taming wolves.
Scan- For every skill level you can see one debuff or buff. At mastery you can see attributes. Level by using on players.
BloodUnion- At mastery have a max BloodUnion of 5. Increase level by taking damage from players.
SummonFood- At mastery summon 5 loaves of bread. Level by using.
SummonArrow- At mastery summon 7 arrows. Level by using.
Mining- .9% per skill level to find rare ores while mining stone. Level by mining.
Excavate- .5 seconds per skill level added to duration of excavate. Leveled by blocks broken while using excavate.
Breed, Woodcutting, Herbalism, and Fishing- .6% per skill level for double drops. All leveled by doing there actions, respectively.
SummonAnimal skills- 4% per skill level for 2 animals, 2% per skill level for 3. Leveled by breeding animals.
Runestones- At mastery recalling using runestones costs 8 redstone dust. Leveled by creating runestones as runesmith.
Repair- You can only repair based on skill level. Wood and leather at skill level 1, chainmail at 2, Flint & Steel 3, Stone tools 4, Fishing Rod 5, Iron 6, Bow 7, Shears 8, Diamond 9, and Gold at 10. Leveled by repairing items.
Deconstruct- Same concept as repair, leveled by deconstructing.
Chest Shops- 2 coins less required per skill level. Leveled by players purchasing from shop.
Enchanting- Higher the skill level the higher the enchant. Leveled by enchanting.
TransmuteOre- Higher skill level unlocks betters transmutations. Leveled by using.
I know it's lengthy, but I really think this would be an amazing addition.
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