Ultanian
Portal
- Joined
- May 28, 2013
Not exactly a suggestion, but if the classes of the Multiverse were altered and fought in the arena, what exactly would their kit look like? How would that arena function? The following is my interpretation on that idea. So, without further ado....
Heroes of the Multiverse
Souls of the fallen collect and merge throughout the Multiverse, and train within the Arena! Here, an endless battle is fought between the heroes of old and new, in a struggle to prove their worth. Monsters, unlike in other realms, seem to have picked sides as well. In this clash, which side will you join?
To be continued
Gameplay Mechanics:
[Structures/Arena]: There are 3 lanes, each with it's own Tower. Towers will target Heroes unless an enemy Monster is nearby, and will target that instead. Each Tower deals 25 damage per second, and, against heroes, 2 seconds of slowness with an additional 3% max health damage per shot. Towers can only be damaged by Monsters, each sacrificing itself to destroy it. It takes 15 Monsters to destroy a Tower.
Past these towers is the Core, which is destroyed after taking damage from 45 Monsters. It deals 25 damage per second, but will always target Heroes before Monsters.
[Monsters]: Monsters (Zombie) spawn in packs of 3, pushing forward in each lane. At base level, each has a total health pool of 200 health, and deals 50 damage per swing, both of which can be upgraded later in the game. Each drops an amount of soul shards if killed by a Hero.
[Leveling]: Experience is gained by killing Monsters and enemy Heroes. Every level gained also gives a set amount of souls (currency). The Max level is 30.
[Economy]: Soul shards can be turned into Souls at the Core, which then are used to purchase items and upgrades in the Shop. Items include armor, weapons and runestones. Upgrades include but are not limited to heals, Monsters, and Buildings. Some items, such as armor and weapons, are kept on death. All soul shards and reagents will be dropped on death. Killing an enemy Hero rewards 10% of their current amount of Souls.
Past these towers is the Core, which is destroyed after taking damage from 45 Monsters. It deals 25 damage per second, but will always target Heroes before Monsters.
[Monsters]: Monsters (Zombie) spawn in packs of 3, pushing forward in each lane. At base level, each has a total health pool of 200 health, and deals 50 damage per swing, both of which can be upgraded later in the game. Each drops an amount of soul shards if killed by a Hero.
[Leveling]: Experience is gained by killing Monsters and enemy Heroes. Every level gained also gives a set amount of souls (currency). The Max level is 30.
[Economy]: Soul shards can be turned into Souls at the Core, which then are used to purchase items and upgrades in the Shop. Items include armor, weapons and runestones. Upgrades include but are not limited to heals, Monsters, and Buildings. Some items, such as armor and weapons, are kept on death. All soul shards and reagents will be dropped on death. Killing an enemy Hero rewards 10% of their current amount of Souls.
Classes:
Casters
Casters
Wizard (High damage, Single Target Caster)
Health: 650 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 1000 ( +30 per level)
Mana Regen: 10 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
[1] Fireball: Throws a ball of fire directly in front of you, dealing (110 + 15 per level) damage to the first target hit. Health: 650 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 1000 ( +30 per level)
Mana Regen: 10 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
Cooldown: 6 seconds
Mana Cost: 100
[2] Icebolt: Throws an icebolt directly in front of you, dealing (50 + 10 per level) damage to the first target hit and slowing them for 4 seconds.Mana Cost: 100
Cooldown: 6 seconds
Mana Cost: 75
[3] Blink: Teleport up to 8 blocks in the direction you are looking.Mana Cost: 75
Cooldown: 10 seconds
Mana Cost: 85
[Ultimate] Bolt: Strikes your target with lighting within 16 blocks, dealing (225 + 25 per level) damage. Takes 1 second to warm up.Mana Cost: 85
Cooldown: 60 seconds
Mana Cost: 200
[5] Port: Ports yourself and party members within a 10 block radius to your team's Core. Interrupts upon taking damage. Takes 10 seconds to warm up.Mana Cost: 200
Cooldown: 20 seconds
Pyromancer (Medium damage, AOE Caster)
Health: 800 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 780 ( +20 per level)
Mana Regen: 8 per 5 seconds
Base Tool Damage: 40 ( +5 per level)
Skills:
[1] Dragon Breath: Unleashes three fiery lines of Dragon Breath up to 6 blocks in front of you, each dealing (60 + 15 per level) damage to targets hit. Health Regen: 6 per 5 seconds
Mana: 780 ( +20 per level)
Mana Regen: 8 per 5 seconds
Base Tool Damage: 40 ( +5 per level)
Skills:
Cooldown: 8 seconds
Mana Cost: 100
[2] Combustion: Explodes a target within 6 blocks, dealing 15% of it's maximum health in damage to enemies within 6 blocks. Mana Cost: 100
Cooldown: 15 seconds
Mana Cost: 75
[3] Inferno Flash: Teleport up to 5 blocks in the direction you are looking, and deal (10 + 5 per level) damage to enemies within 6 blocks.Mana Cost: 75
Cooldown: 10 seconds
Mana Cost: 85
[Ultimate] Firestorm: Summons a raging firestorm, with a 6 block radius, which deals (18+5 per level) damage per second, lasting 6 seconds.Mana Cost: 85
Cooldown: 25 seconds
Mana Cost: 100
[Passive] Chaotic Strength: Using a skill empowers your next melee attack by 50%, and it deals damage to all targets within 4 blocks.Mana Cost: 100
Necromancer (Damage-Over-Time, Debuff Caster)
Health: 750 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 900 ( +30 per level)
Mana Regen: 15 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
[1] Bone Spear: Launches a spear of bone up to 20 blocks away, piercing all enemies hit, dealing (70 + 5 per level) damage to all targets hit.Health: 750 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 900 ( +30 per level)
Mana Regen: 15 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
Cooldown: 8 seconds
Mana Cost: 100
[2] Despair: Deals (25 + 5 per level) damage to all targets within 8 blocks and blinds them for 4 seconds.Mana Cost: 100
Cooldown: 10 seconds
Mana Cost: 75
[3] Famine: Slows and stuns your target within 5 blocks by 50% for 3 seconds.Mana Cost: 75
Cooldown: 10 seconds
Mana Cost: 80
[Ultimate] Nightmare: Blinds, nauseates, and slows a target within 6 blocks for 8 seconds.Mana Cost: 80
Cooldown: 40 seconds
Mana Cost: 150
[Passive] Plague: Your skills and melee attacks do an additional (80 + 15 per level) damage over 6 seconds. Does not stack.Mana Cost: 150
Beguiler (Low Damage, Harassment Caster)
Health: 735 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 1050 ( +25 per level)
Mana Regen: 7 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
[1] Plaguebomb: Throws a plagued sheep ahead of you, which explodes after 6 seconds dealing (130 + 30 per level) damage to all targets within 4 blocks.Health: 735 ( +15 per level)
Health Regen: 6 per 5 seconds
Mana: 1050 ( +25 per level)
Mana Regen: 7 per 5 seconds
Base Tool Damage: 13 ( +5 per level)
Skills:
Cooldown: 12 seconds
Mana Cost: 100
[2] Beguile: Your target (within 8 blocks) wanders witless, drifting a block or two every half-second for 3 seconds.Mana Cost: 100
Cooldown: 9 seconds
Mana Cost: 90
[3] Quantum Leap: Swap places with your target within 10 blocks.Mana Cost: 90
Cooldown: 15 seconds
Mana Cost: 150
[Ultimate] Piggify: Force your target within 12 blocks to mount a pig for 5 seconds. Breaks when damage has been inflicted on the victim.Mana Cost: 150
Cooldown: 45 seconds
Mana Cost: 200
[5] Clarity: Increase you and your team (within 15 blocks)'s mana regeneration by 30 for 15 seconds.Mana Cost: 200
Cooldown: 20 seconds
To be continued
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