arcanegrove
Obsidian
- Joined
- Oct 31, 2011
Samurai's, masters of parrying and swords. When I think of a blade master, I think of a powerful, 2-handed sword damage dealer. With abilities like bleed and cleave and 12 dmg with a gold sword, they should be able to take any other class 1v1. Then why can't they? I think I have an answer to that, and also why they are almost no mach to any caster. Samurai's should be somthing close to a arms warrior in WoW. Bleeds and slows, massive weapon dmg and AoE along with a charge skill. Here are my idea's to making samurai's more even against other classes and also being much more fun. This is what I think a samurai's skills should be.
• Disarm: ( LVL)1. ( MANA)10. (COOLDOWN)10 secs
(DESCRIPTION): Disarms the target for 5 secs.
• Taunt: ( LVL)1. ( MANA)10. (COOLDOWN)10 secs
(DESCRIPTION): Taunts all monsters the the caster in a 10 block R
• Bleed: ( LVL)10. ( MANA)10. (COOLDOWN)2 secs.
(DESCRIPTION): Target bleed for 10 Dmg every 3 secs for 10 secs.
• Improved bleeds: ( LVL)20. ( MANA)passive. (COOLDOWN)0 secs
(DESCRIPTION): Your bleeds cause the target to take 3 more Dmg.
• Blade grasp: ( LVL)33. ( MANA)40. (COOLDOWN)3 mins
(DESCRIPTION): Increases chance to block melee attacks by up to 55% at lvl 55
• Shattering throw: ( LVL)43. ( MANA)50. (COOLDOWN)15 secs
(DESCRIPTION): Throw your weapon at the target, stunning them for 3 secs and doing 1.5 wepon
• Inversion: ( LVL)50. ( MANA)35. (COOLDOWN)30 secs
(DESCRIPTION): Deals 75% Dmg as targets mana depletion.
• Blade master: ( LVL)55. ( MANA)passive. (COOLDOWN)0 secs
(DESCRIPTION): Attacks with your sword have a 20% chance of causing the target to bleed for 2 every
3 secs for 10 secs, stacking up to 3 times. Attacks with your sword also have a 5%
Chance of dealing a "mortal strike", dealing 2.0 weapon Dmg, slowing and reducing
Healing done to target by 15%
This is what I feel a samurai should look like. Bleed, mortal strike, attack with wepon. This Rot will give them a chance to be one of those classes that can stand their own against any class, like a DK, BUT, they have no healing so they won't be invincable. I find this would make the Samurai a very fun and strong class to play. I opplogize for the typing errors and if a skills and be created, although I think they all can. Please give me your info on these ideas for the sammy class.
• Disarm: ( LVL)1. ( MANA)10. (COOLDOWN)10 secs
(DESCRIPTION): Disarms the target for 5 secs.
• Taunt: ( LVL)1. ( MANA)10. (COOLDOWN)10 secs
(DESCRIPTION): Taunts all monsters the the caster in a 10 block R
• Bleed: ( LVL)10. ( MANA)10. (COOLDOWN)2 secs.
(DESCRIPTION): Target bleed for 10 Dmg every 3 secs for 10 secs.
• Improved bleeds: ( LVL)20. ( MANA)passive. (COOLDOWN)0 secs
(DESCRIPTION): Your bleeds cause the target to take 3 more Dmg.
• Blade grasp: ( LVL)33. ( MANA)40. (COOLDOWN)3 mins
(DESCRIPTION): Increases chance to block melee attacks by up to 55% at lvl 55
• Shattering throw: ( LVL)43. ( MANA)50. (COOLDOWN)15 secs
(DESCRIPTION): Throw your weapon at the target, stunning them for 3 secs and doing 1.5 wepon
• Inversion: ( LVL)50. ( MANA)35. (COOLDOWN)30 secs
(DESCRIPTION): Deals 75% Dmg as targets mana depletion.
• Blade master: ( LVL)55. ( MANA)passive. (COOLDOWN)0 secs
(DESCRIPTION): Attacks with your sword have a 20% chance of causing the target to bleed for 2 every
3 secs for 10 secs, stacking up to 3 times. Attacks with your sword also have a 5%
Chance of dealing a "mortal strike", dealing 2.0 weapon Dmg, slowing and reducing
Healing done to target by 15%
This is what I feel a samurai should look like. Bleed, mortal strike, attack with wepon. This Rot will give them a chance to be one of those classes that can stand their own against any class, like a DK, BUT, they have no healing so they won't be invincable. I find this would make the Samurai a very fun and strong class to play. I opplogize for the typing errors and if a skills and be created, although I think they all can. Please give me your info on these ideas for the sammy class.