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Idea's For Necromancer

_Maxo

Legacy Supporter 3
Joined
Oct 15, 2011
Personally, I believe that Necromancers are not well enough adapted to the nether as they should be.

When I imagined the Necromancer, I thought that not only they would be able to teleport to the nether but be able to be more mobile and adapted to the harsh environment.

Here are my suggestions:
1. Flameshield - Necro's should be able to swim in lava :p
2. Fireballs do more damage in the nether
3. Sort of Blink/Jump - makes them more mobile throughout the nether
 

AzenYumCha

Legacy Supporter 6
Joined
Jul 2, 2011
Interesting ideas! I'll add some of my opinion into this:

Defining 'Necromancy', it is the belief that harness occult forces or evil spirits to produce iunnatural effects in the world.
When I think of this, Necromancers have arcane powers that are unusual and are used for evil purposes. Web is a great example. It is one of the Necromancers signature skills and have special qualities as a snare-type move. Necromancers also practice sorcery on the dead. Unholy Ritual is also a great example of a Necromancer skill. It would be great if they practiced their sorcery on dead 'Players''. An idea would be a skill when a Necromancer gains a benefit when they receive a kill.

Personally, I wouldn't add jump to Necros. They don't seem the agile class to do so. Blink may work, but that may change the unique properties of a wizard. But I do like the flameshield idea a lot! :)
 

Predator2010

Legacy Supporter 3
Joined
Mar 21, 2011
Location
United Kingdom
Yeah I like the first too ideas, maybe alittle exaggeration on the swim in lava ? Maybe Sustain themselves better,

But i dont like the blink, tele, thats for wizards :)
 

GraRona

Portal
Joined
Jul 23, 2011
@AzenYumCha What I think he means is that Necros should get a boost in the nether, perhaps in the form of skills. i.e obtaining jump/blink ONLY in the Nether.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
None of these really apply to the necro - there's no lore reason for necros to have 'flame' shields or the ability to swim in lava.

Revive is a holy style skill - not a dead skill - you're thinking of SummonDead or ReviveUndead.

Necros are no more agile ore mobile than any other caster or user who wears robes. They have zero lore related ability to use jump. A blink is possible in the form of 'shadowstep' - but even then, that's uncoded
 

_Maxo

Legacy Supporter 3
Joined
Oct 15, 2011
Shadostep :D

Why doesn't flameshield fit?
Necro is as weak as anyone else in the nether - I just think it would be nice if they had one kind of advantage in the nether
 

whitemagehealu

Legacy Supporter 7
Joined
Jun 25, 2011
None of these really apply to the necro - there's no lore reason for necros to have 'flame' shields or the ability to swim in lava.

Revive is a holy style skill - not a dead skill - you're thinking of SummonDead or ReviveUndead.

Necros are no more agile ore mobile than any other caster or user who wears robes. They have zero lore related ability to use jump. A blink is possible in the form of 'shadowstep' - but even then, that's uncoded

Well they do bring people back to life. At least I thought that was a Necromancers main thing.
 

AzenYumCha

Legacy Supporter 6
Joined
Jul 2, 2011
Well they do bring people back to life. At least I thought that was a Necromancers main thing.
They don't necessarily bring people back to life. It's more of an undead resurrection, meaning that they haven't been fully revived but their body is brought back to life to serve an evil purpose.

The skill Plague bothers me. A DoT skill that does 1hp every 3 seconds for 21 seconds and spreads to another player within a creation block entity. For a level 55 skill, it doesn't seem to sound like one. Once I master Necro, I'll give this skill a run and review it.
 

Malphugus

Legacy Supporter 5
Joined
Feb 24, 2011
Location
New Zealand
They don't necessarily bring people back to life. It's more of an undead resurrection, meaning that they haven't been fully revived but their body is brought back to life to serve an evil purpose.

The skill Plague bothers me. A DoT skill that does 1hp every 3 seconds for 21 seconds and spreads to another player within a creation block entity. For a level 55 skill, it doesn't seem to sound like one. Once I master Necro, I'll give this skill a run and review it.

I tried it on the test server and felt it was a bit underwhelming (will be even less so if AoE ranges get reduced as is currently being discussed)
hint: It's also a very bad idea to use it on a ghast. Unless you want to anger swarms of pig-zombies.
How about some sort of damage reduction, giving necros better survivability in the nether?
e.g. : absorbs/reduces damage (physical, fire and falling) within the nether.
and maybe: If used outside of the nether: reduces damage taken from undead (zombies/skeletons)
 
Joined
Jan 23, 2012
Ok so i leveled my necro to 35 and thats how i see it.
I was leveling slower than other casters , mainly cause of no mana replenish so I suggest to add passive for necros , like Dark Suspension - regens mana if u kill monster or player(2 for mob , 10 for player).
He also should have some sustain , for example Soul Leak - drains mana from enemy and creates barier equal to drained mana. Also casting time of web/skeleton summon should be decresed.

Cheers
 

AzenYumCha

Legacy Supporter 6
Joined
Jul 2, 2011
Since this thread was bumped, I reckon I should add one of my own opinion once again on the Necromancer.

This is a skill I thought of that may be pretty cool:

<insert skill name here>: Grants the user to directly damage the targets mana instead of hp for 5 seconds. Damage is equivalent to mana loss. eg. Necromancer's Fireball does 20hp, therefore removes 20% mana from the target. If drainsoul is used whilst this skill is active, the target loses 10% and the caster gains 10% mana. Level 45 Skill | Cooldown - 20000ms | No reagant required


A PvP skill worth putting. It would have no use in PvE since mobs do not have mana.
 
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