Seems like I dont need to post a suggestion on this, so I'll post here. So... lets take an example. Lv 60 Dragoon vs Lv 60 Ranger. Dragoon Jumps to get near Ranger, while Ranger shoots an Ice Arrow dealing 120 damage. Dragoon should have about 1020 hp when full health and maxed. So, Dragoon gets slowed, cant reach the Ranger to do Disarm or something. Trying to Jump to move just teleports you back to where you Jumped from. When your slow ends, or maybe a sec or two before, Ranger has a the string of Bow fully pulled back, and shoots another IceArrow dealing 120 damage. Ranger repeats this until it has used all of it's mana, and so gets 10 hits. 10 fully pulled Bow hits do the total of 1200 damage, which I believe even a Paladin couldnt survive from. And, during the fight, Ranger's mana should regen enough for 11th Ice Arrow (not sure if it regenerates during combat), so the Ranger could deal even up to 1320 damage, without Dragoon being able to move at all. Maybe you could make the slow time be less (anyone can tell how long it is now?) or make single Ice Arrow take 20 mana.