kirinelf
A frightening Cactus!
- Joined
- Mar 28, 2013
I don't necessarily agree with you here. If you compare the start of this map to what we have currently the issue is that there are towns that are dead but are kept active by 1-2 players keeping taxes up. I personally think we need to police whether players are active or not, however the issue then arises that this takes a significant amount of time from the staff. Other problems I foresee is that you cannot easily remove players from towns that are inactive because of the way the plugin is designed (not being able to change states while a player is offline) and that we currently have no way to track when a player last logged in and for how long.These towns are the reason that we needed to expand the town cap and why some towns are low population.
However this isn't the only problem I see. Some players don't want to go through the hassle of applying to a town (which all towns currently do for their own protection since when joining a town that player now has access to everything) while other people just don't want to join an existing town regardless and want to build their own setup. While everyone knows of a solution to the town safety issue it's not an easy fix to implement as we both know. As for the other reason there isn't really a solution to it and is something we're going to have to deal with one way or another.
What plugin are we using for towns? Is it a custom Heroes plugin? I know Towny ,which is used on many servers, has plenty of permissions that can restrict what players can do even within the town, as well as having a way of checking for last login built into it. One of the downsides is that the way Towny works is that it's a bedrock to space protection, meaning you can't have vertical 'apartments' the way we have now.