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Suggestion How to make the world feel more populated.

msangrene

Stone
Joined
Dec 10, 2012
I have not seen another player in the last 2 weeks (I live in Bastian above ground). There are many aspects of this server I love but I feel very alone while playing on it. Possible problems are there are to many worlds, I think Greyson is unnecessary because there allready is Warshard. Another reason may be residences are not available to non donators. When first playing on a server I allways like to know what anti greif plugin is being used so I can create my non greifable home. There are towns but they dont feel conducive to the spirit of MC, alot of towns have few to no plots and the plots are limited in size, also haveing to apply on forums isnt that fun. I feel that towns are not beneficial to the server and deter creativity witch makes the player less interested and more prone to quiting the server. If players were to have residences they may build more above ground and not hide under ground. Maybe the Bastian world could be reduced in size and towns reduced to, if there was less towns they would have a bigger population and if the map was smaller the population of the server would be more dense. If you implemented some of these ideas im sure the world would feel more populated and at the same time be more populated because people would enjoy the new ideas and more people would choose to stay with HC. If the server did get more populated the population cap for the server would have to be raised because currently it does reach the cap often. Please feel free to come up with your own ideas, and please do not bash me for mine nor my bad spelling.
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
The point that I agree with you on is definitely that we have too many maps. We have Bastion, Warshard, Forgelight, and Greyson. We only really need Bastion with huge boundaries and Greyson (maybe not even). I'd rather have 1 huge map than 3 medium maps that we currently have for whitelisted players.
 

msangrene

Stone
Joined
Dec 10, 2012
what do you think about makeing residences available to all players? They would be taxed like donator residences. The amount of towns and the application aproval rate being as it is, might as well give everyone a res.
 

madpear

Legacy Supporter 5
Joined
Dec 15, 2012
You can make a non-griefable residence and with some mining you can LWC a double-chest in it. That is pretty sufficient. That being said, joining towns and donating is encouraged as both promote continued success of the server.

Also, once you know where to find people it's a little easier. That's another part where towns come in handy, as most of them PvP each other regularly.
 

sting2

Stone
Joined
Apr 3, 2013
Much agreed here, I think I have been on the server a little over a week and have run into 2 people out in the wild.

I agree the multiple worlds play a huge part in this. I feel like Greyson is more hurtful then helpful because new players are almost quarantined from the server and when they do whitelist they can not return to anything they may have done in Greyson. Then there is Forgelight and Warshard which seem to share a purpose of an alternate resource site to mitigate destruction in Bastion or as a place for new players and old players to meet up. The three worlds could be merged into a single map without losing much functionality.

Secondary sources I also see could be map size and graveyards, I know it sounds silly but hear me out. The map is fairly large being something like 3000 blocks in radius, that is 36 million blocks. Now if the server averages about 100 players on around peak hours that is 360000 blocks per player or a 300 block radius. This means that on average you would have to travel 600 blocks to reach the next closest person to you. Now take into account the amount of people on Warshard, Forgelight, Greyson or people in parties, in towns, in spawn, underground, or otherwise inaccessible the distance between players greatly increases.

Now, graveyards are a double-edged sword here. They do make it easier to get back to your home when on the outskirts of the map. However they also keep players spread out by not making a central spawn for players to gather. With the recall system getting back home and generally away from other players is not much of an issue. Warp on the other hand has something like a 6 hour cooldown (I have never really worked out what the billion seconds actually is but it feels like forever) makes it much more of a nuisance to get to spawn which is not the central meeting/trading ground that is should be.

This has turned into an essay so here is the shortlist: 4 worlds is unnecessary and lowers player density, Bastion itself is too large with the current player density (perhaps if other worlds are closed/merged this will be less of a problem), and there is not an effective way to meet up with other players easily.
 

msangrene

Stone
Joined
Dec 10, 2012
Warp on the other hand has something like a 6 hour cooldown (I have never really worked out what the billion seconds actually is but it feels like forever) makes it much more of a nuisance to get to spawn which is not the central meeting/trading ground that is should be.

Warp is only for crafter class
 

msangrene

Stone
Joined
Dec 10, 2012
i also agree with sting2 about greyson because people build there then have to leave all their creations behind when they whitelist, witch is like a double edge sword
 

sting2

Stone
Joined
Apr 3, 2013
Warp is only for crafter class

Ah, looking at the wiki it seems you are correct. 4 hour cd and it is lost when you progress past crafter. This only furthers my point that meeting other players for trade, starting parties, making friends, or even helping new players is more a nuisance than it ought to be. I understand warping about all willy nilly is not ideal but I think a meeting area that didn't require running 1000+ blocks back to spawn could be a good thing.
 

Doogler

Legacy Supporter 2
Joined
Mar 6, 2011
Location
Dallas
I agree with msangrene that we should reduce the number of towns so we have more populated towns. This leads to stronger player bonds, more developed towns, more player interaction, and of course more Pvp. I feel like we have quite a few towns that are completely dead and should be removed.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I can see some of the points here, we'll take it under consideration - thanks for the feedback!

Note: reducing town cap has proven it doesn't increase the population in towns.
We need to find a different method. Maybe force faction join - not sure.
 

Arturec

Soulsand
Joined
Aug 27, 2011
Location
Canada
Just no.

Greyson is necessary. It's a noob map meant for the kids who joined the server to make sure they can learn and play in a safe environment. (Safe from level 60s, just think of LO and Umbra camping Greyson spawn)

Warshard is necessary too, It's a map where once you've finished getting to level 20 on Greyson, you can't go to bastion so forgelight/warshard is the only option,

Forgelight is the mining map. It's there to mitigate some of the damage done to bastion in the lower levels. In bastion, I have actually found an area that hasn't been totally mined out, and we have Forgelight to thank for this. Forgelight is around 2000R, so that's 1750x1750x30 (30 is average mining area, because of gold spawns, 2000R - 250 for spawn is 1750 avg,) meaning it saves us a nice amount of area in Bastion.

*Sidequestion* Kainzo ... - Why are you going to make it so we can't place blocks at 15- y??

and if you go looking for somebody, most people are in towns, if they are not, they are either camping spawn, mining or doing something away from other people... I do this alot. I feel it is a blessing to have so much space at my disposal, because 300 blocks to mine is shit.
 

Xargun

Legacy Supporter 9
Joined
Jan 12, 2013
Location
Ohio, USA
Haven't seen people in weeks ? That would be odd I think. Even when I lived in the wild people came by almost daily. Now that I'm in a good town we have friends over for games almost every evening. They come over and either leave us nice little presents or take home gifts from us. It mostly balances out I think. plus its fun.

I'm not sure what I would do if more than a day went by without seeing people other than my townmates.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
I think Greyson is unnecessary because there allready is Warshard.
Greyson exists as a play for greylisted players to play without getting griefed and to prevent older players from camping them to the point where they quit. Warshard does not provide any help for either of these issues.
i also agree with sting2 about greyson because people build there then have to leave all their creations behind when they whitelist, witch is like a double edge sword
I can see where you're coming from but the alternative is new players and hunted and camped by older players that have mastered specs and more resources than they know what to do with.

I feel what we have currently is the lesser of two evils.

Note: reducing town cap has proven it doesn't increase the population in towns.
We need to find a different method. Maybe force faction join - not sure.
I don't necessarily agree with you here. If you compare the start of this map to what we have currently the issue is that there are towns that are dead but are kept active by 1-2 players keeping taxes up. I personally think we need to police whether players are active or not, however the issue then arises that this takes a significant amount of time from the staff. Other problems I foresee is that you cannot easily remove players from towns that are inactive because of the way the plugin is designed (not being able to change states while a player is offline) and that we currently have no way to track when a player last logged in and for how long.These towns are the reason that we needed to expand the town cap and why some towns are low population.

However this isn't the only problem I see. Some players don't want to go through the hassle of applying to a town (which all towns currently do for their own protection since when joining a town that player now has access to everything) while other people just don't want to join an existing town regardless and want to build their own setup. While everyone knows of a solution to the town safety issue it's not an easy fix to implement as we both know. As for the other reason there isn't really a solution to it and is something we're going to have to deal with one way or another.
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
Having the old system where u collect taxes every week and making a required amount of people to be active in a town would be a lot better but it is true about having to many maps Greyson is needed for the new players, but we need to get rid of Forgelight or warshard and the map is also still to big there's not point for it to be 3200x3200 just make it 2500x2500 that's big enough for towns and people you should really just do a clear out of inactive towns
 
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