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How To How to make GUI Counters!

Rida_

TNT
Joined
May 12, 2014
is there a way to make the text when the skills on CD a different color?
Yes, that's actually what I do! You do SETPROPERTY(RECALLCD,colour,#FFFF0000);
RECALLCD here refers to the name of the counter or progress bar. The #FFFF0000 is the colour.To convert from standard RGBA, use this site to get the right colour. I put the cooldown color at the start, just after SET(), and the color for when the skill is ready at the end, just before the ENDIF(). Here's mine:
5d876de0aa.png
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
I did all that you said, but when I saw the counter, all I saw was Fireball 0 in red, then when it was ready, Fireball 0 in green. Did I do something wrong? Should there be a count down timer or something?
Can you copy paste the code you did?
 

Alator87

Glowing Redstone
Joined
Jun 29, 2014
Maybe im stupid or somewhat but, i dont know how to make this works. I do the Label like on the first post, then make the script the same way. Im trying to do it for Strike, but when i use /skill strike it dosnt run. And if i use the words needed to run the Script, only the script runs but the skills isnt used.

Really need help on this to try make my owns skills.

Edit: Sorry for my bad english D:

Edit 2: Sorry, this post should be on the other one post about GUI Bars not here D:
 
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Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
New Script! Bard! The timers are set to count so that it will notify you when the skill's duration is over, not the cool down of the skill itself. I only included 5 skills because other skills have like a cool down of 10 secs and duration of 9 secs so those really don't duration counters for.

Just replace my username with your username
Bard: http://pastie.org/9533331
#counter1: @warsong
#counter2: @manasong
#counter3: @kick
#counter4: @boastfulbellow
#counter5: @voidsong
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
I'm trying to make a Runeblade code but it just spams everything into chat.

Does it spam like $$<filename.txt> in chat?
Make sure you put the "$${{" at the beginning of the script and "}}$$" at the end of the script. Also make sure that you use /ch shout incase spam happens.
 

BrusLi44

Legacy Supporter 4
Joined
Jun 7, 2013
I use a different method for my own scripts , just a label with a progress bar and it appears on use , disappears when it's off cd.
I could send you a link if you're curious :p

Also , could you explain me what "^ \[Skill\]" and "(.+?)!" are for ?
 
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Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
I use a different method for my own scripts , just a label with a progress bar and it appears on use , disappears when it's off cd.
I could send you a link if you're curious :p

Also , could you explain me what "^ \[Skill\]" and "(.+?)!" are for ?
In-game, when you use a skill it will show up as
[Skill] whiteninja1970 used Fireball!

The \[Skill\] is for that because if you just put
IFMATCHES(%CHATCLEAN%,"whiteninja1970 used Recall!") then anyone can type out "whiteninja1970 used Recall! to set off the cool down.

Also, (.+?) represents an entity(mob/player). So if you used like Kick on a mob/player, it would be
\[Skill\] whiteninja1970 used Kick on (.+?)
 

iceball626

Iron
Joined
Apr 11, 2014
Location
Sicarius
Does it spam like $$<filename.txt> in chat?
Make sure you put the "$${{" at the beginning of the script and "}}$$" at the end of the script. Also make sure that you use /ch shout incase spam happens.
It spams the whole script in chat, could you make a Runeblade script so I kno I'm doing it correctly?
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
I will be updating this soon. The current guide still works, but I will update it to have more detailed explanation and some additional things.
 
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