Yes, that's actually what I do! You do SETPROPERTY(RECALLCD,colour,#FFFF0000);
RECALLCD here refers to the name of the counter or progress bar. The #FFFF0000 is the colour.To convert from standard RGBA, use this site to get the right colour. I put the cooldown color at the start, just after SET(), and the color for when the skill is ready at the end, just before the ENDIF(). Here's mine:
I did all that you said, but when I saw the counter, all I saw was Fireball 0 in red, then when it was ready, Fireball 0 in green. Did I do something wrong? Should there be a count down timer or something?
Maybe im stupid or somewhat but, i dont know how to make this works. I do the Label like on the first post, then make the script the same way. Im trying to do it for Strike, but when i use /skill strike it dosnt run. And if i use the words needed to run the Script, only the script runs but the skills isnt used.
Really need help on this to try make my owns skills.
Edit: Sorry for my bad english D:
Edit 2: Sorry, this post should be on the other one post about GUI Bars not here D:
New Script! Bard! The timers are set to count so that it will notify you when the skill's duration is over, not the cool down of the skill itself. I only included 5 skills because other skills have like a cool down of 10 secs and duration of 9 secs so those really don't duration counters for.
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