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[Housing] Mansion

Joined
Aug 31, 2011
Likes
90
#1
Mansion - Increases max town population by 2. Reduces town daily power by 12, consumes 2 days of food, and generates $130/day. Can be upgraded to reduce power daily by 11 and generate $140/day by being used for 21 days. Can be upgraded again to reduce power daily by 10 and generate $150/day by being used for another 21 days.

Type: Structure, Size: 21x21

Research Cost: $3000, Build Cost: $1300

Requires: 12 (glass or thin glass), 128 (wood or log or stone or sand or clay or wool or glass or netherrack), 48 (log or stone brick or sandstone or brick or nether brick), 2 wood door, 2 chest, 2 furnace, 2 bed, 1 sign, 2 (wool or carpet), 6 (wood stair or cobble stair or ladder or nether stair)

Protections: BlockBreak, PvP, OpenDoors, OpenChests, TNT* (yes it would be invincible except if claimed, or out of food)
 

agedbear

A frightening Cactus!
Joined
Sep 7, 2013
Likes
35
Location
Georgia, United States
#2
Proposed Changes: YELLOW

Mansion - Increases max town population by 2. Reduces town daily power by 5, consumes 2 days of food, and generates $40/day. Can be upgraded to reduce power daily by 4 and generate $50/day by being used for 21 days.

Type: Structure, Size: 21x21

Research Cost: $800, Build Cost: $1200

Requires: 12 (glass or thin glass), 128 (wood or log or stone or cobblestone or stonebrick or sand or clay or wool or glass or netherrack or quartz), 48 (log or stone brick or sandstone or brick or nether brick), 2 wood door, 6 chest, 4 furnace, 2 bed, 6 sign, 8 (wool or carpet), 6 (wood stair or cobble stair or Stonebrick Stair or ladder or nether stair), 2 Painting

Protections: BlockBreak, PvP, OpenDoors
 
Last edited:
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