Ultanian
Portal
- Joined
- May 28, 2013
OK a small post, I would like to state I would like a higher level cap, and with a slightly different skill learning approach. First of all, it seems with battles right now they almost never last long, if a warrior is on you within 10 seconds your dead. If all classes had more HP it would be slightly fairer, making stuns and other debuff skills more useful.
Also, the current method of learning skills is we level up to a certain point and gain a new skill. What I'm proposing be done is when a person levels up a GUI appears with certain items representing skills. Every level or so you could gain skill points to spend on a skill or attribute. To do so they would click on the skill icon they want if they have enough skill points. To add, instead of just skills to learn, perhaps attributes like....
This way not all classes would be the exactly the same, you would have to study your opponent to know what skills they have, instead of using scan and automatically knowing based on the targets level. More skills could be added, so some maxed levels will have different skills then others. If not, then possible upgrading of skills? Every upgrade could either decrease CD, increase effects, or lower MP cost. A little more variety between the same class I think would be more enjoyable, right now leveling feels too linear.
This GUI that could be used is a Double Chest sized, meaning 54 possible feats and skills.
Also, the current method of learning skills is we level up to a certain point and gain a new skill. What I'm proposing be done is when a person levels up a GUI appears with certain items representing skills. Every level or so you could gain skill points to spend on a skill or attribute. To do so they would click on the skill icon they want if they have enough skill points. To add, instead of just skills to learn, perhaps attributes like....
- +5 MP permanently
- +5 HP permanently
- Faster Skill cooldowns
- HP regeneration of 5 HP per second
- Faster MP regeneration
- Faster Attack Speed (Haste during Combat)
This way not all classes would be the exactly the same, you would have to study your opponent to know what skills they have, instead of using scan and automatically knowing based on the targets level. More skills could be added, so some maxed levels will have different skills then others. If not, then possible upgrading of skills? Every upgrade could either decrease CD, increase effects, or lower MP cost. A little more variety between the same class I think would be more enjoyable, right now leveling feels too linear.
This GUI that could be used is a Double Chest sized, meaning 54 possible feats and skills.