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[Heros] price of specing to a pre mastered class

Should the price of specing to a previously mastered class be lowered?


  • Total voters
    25

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Let me put it to this scenario:
You are specced as a ninja, and hop into a town, trying to assassinate a player and maybe steal some items. You pop out of smoke, kill a town member, and suddenly 3 people you didn't know were there jumped out of the town hall to trap and kill you. You, feeling pinned, then switch to Cleric to try to tank you way out of the situation. Say they were all low-ish levels and you defeat them but then someone on a roof starts shooting arrows at you. So you switch to Dragoon and jump up to the roof to kill them.

See the problem? The respeccing system isn't in place to antagonize those who wanted more classes to use, it's to prevent people from switching so fast that all class balance goes *poof*.

Not only this, if we go with your proposal to make it 100c, rich people who already switch on a daily basis will do this 5 times as often, and i really dont want that
 

II_Zee_II

Coal
Joined
Nov 13, 2011
Location
Oregon
It would be simple to implement a cool down on it so it takes 48 hours till you may respec to it again for cheap or instantly for full price
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
It would be simple to implement a cool down on it so it takes 48 hours till you may cast it again for cheap or instantly for full price
either way, he doesn't want people switching in the first place, so just be happy with what you have, before he decides to raise the price.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
It would be simple to implement a cool down on it so it takes 48 hours till you may respec to it again for cheap or instantly for full price

It's not a bad idea, but the coders don't like to add timers on things. The more things the server has to check, the slower it runs. They ran into this issue when they were first working with players replacing blocks for exp.
 
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