T
Trok
Warrior
Dragoon - 35% less damage from falling
Paladin - Gives 35% magic resistance from all spells ( Smite, Bolt, Boltstorm, etc. )
Dreadknight - 15% of all damage dealt by a Dreadknight, turns into a absorbing shield.
Samurai - Every kill ( player ) reduces cooldowns by 50% and restore 10 health.
Healer
Monk - Ironfist ( Already coded, but maybe more damage ??? )
Cleric - Clerics restore themselves 0.5 health per 5 seconds
Bloodmage - Bloodmages gain additional health for every player in a 20 block radius every 15 seconds. Stacking 3 times total.
Druid - Any plants/trees/wildlife around you restores hunger. ( Some people might abuse, but I could see how it could be balanced. )
Crafter
Smith - Tools degrade less
Alchemist - Chance of 2 drops per a ore/block ( Does not work on blocks placed... EVER )
Mason - While a player is to a Mason's back, Mason's run 15% faster.
Engineer - Requires less to make pistons ???
Rogue
Ninja - Basic attacks stack making your run speed faster
Beast Master - Eating food gains more hunger, and a few hearts.
Theif - Standing still for 5 seconds turns you invisible, movement or doing an action, i.g opening a chest or attacking a player will make you appear.
Ranger - Your bow has the chance of shooting 2 arrows instead of one. Doing double damage
Caster
Wizard - Every spell casts, Wizards restore 3% mana, stacking three times, making cooldowns less.
Geomancer - Restore 5% mana for every mob kill.
Necromancer - Dying Necromancers come back from the dead, restoring 30% of health, summoning 1 zombie, 3 hour cooldown.
Enchanter - Enchanters brought below 15 health active "Mana Sickness" slowing all players/mobs around a 2 block radius.
Hope everything could be coded, but if it cannot or it would be laggy, and anyone can give me feedback or ideas.
Dragoon - 35% less damage from falling
Paladin - Gives 35% magic resistance from all spells ( Smite, Bolt, Boltstorm, etc. )
Dreadknight - 15% of all damage dealt by a Dreadknight, turns into a absorbing shield.
Samurai - Every kill ( player ) reduces cooldowns by 50% and restore 10 health.
Healer
Monk - Ironfist ( Already coded, but maybe more damage ??? )
Cleric - Clerics restore themselves 0.5 health per 5 seconds
Bloodmage - Bloodmages gain additional health for every player in a 20 block radius every 15 seconds. Stacking 3 times total.
Druid - Any plants/trees/wildlife around you restores hunger. ( Some people might abuse, but I could see how it could be balanced. )
Crafter
Smith - Tools degrade less
Alchemist - Chance of 2 drops per a ore/block ( Does not work on blocks placed... EVER )
Mason - While a player is to a Mason's back, Mason's run 15% faster.
Engineer - Requires less to make pistons ???
Rogue
Ninja - Basic attacks stack making your run speed faster
Beast Master - Eating food gains more hunger, and a few hearts.
Theif - Standing still for 5 seconds turns you invisible, movement or doing an action, i.g opening a chest or attacking a player will make you appear.
Ranger - Your bow has the chance of shooting 2 arrows instead of one. Doing double damage
Caster
Wizard - Every spell casts, Wizards restore 3% mana, stacking three times, making cooldowns less.
Geomancer - Restore 5% mana for every mob kill.
Necromancer - Dying Necromancers come back from the dead, restoring 30% of health, summoning 1 zombie, 3 hour cooldown.
Enchanter - Enchanters brought below 15 health active "Mana Sickness" slowing all players/mobs around a 2 block radius.
Hope everything could be coded, but if it cannot or it would be laggy, and anyone can give me feedback or ideas.