Lindblum
Legacy Supporter 8
- Joined
- Feb 14, 2011
I've always been very fond of the economy in a game. Herocraft has a great economy, but with several fixable flaws. Here are some ideas to help balance The Herocraft's Economy:
1. Fortune enchantments need to be nerfed. A pick with a Fortune III enchantment will get more than 3 diamonds per diamond ore. Getting a stack of diamonds has never been easier.
2. Miner's passive skill "Mining" is too overpowered. The double drop chance is fine, but mining a stone should never drop a gold ore/diamond. I mined a stack of stone blocks and got 1-4 diamonds (layer 1-12)/ 1-4 gold ores (layer 1-24), and it took less than 30 seconds using Efficiency IV Diamond Pick (Lvl 40+ miner). We don't want diamonds' prices to be low in a server, believe me.
3. Voting should give more than 6 coins, imo. I think it should be 20 coins. Say, 3 votes/week. 240 coin per month. This will not only reduce the gap between the poor (non-miner) and the rich (those who mine a lot) but will also help with the very low goods prices. Also, more votes = attract more new players = get a few amazing players = a more Amazing Herocraft.
4. Teleportations should be availabe both for dragongarde and nether. This will not only act as another main "goldsink" for Herocraft, but will also reduce Necromancer's huge monopoly in the Nether. But of course, fees should be high, e.g: 50c (Dragongarde), 300c + 6 Enderpearls or 12 stacks of Redstone (Nether).
Ever since the graveyard was introduced, less people come to spawn, and Dragongarde became less of a "spawn" and more of a Big City. The people who come to The Trade District are those whose marks are in spawn, and wizards. This is why we need purchasable teleportations. To balance this, teleportations can only be done in a Wizard Tower [name can be changed]. Wizard Towers are optional add-ons that can be purchased by a mayor for his/her own town.
5. Lottery prize should be taxed, in my opinion. This will act as another "goldsink". Say, 20% wouldn't hurt. The price of the tickets should be reduced if bought more than one, because not only it will be an incentive for people to buy more tickets, the chance of winning the lottery is actually reduced the more tickets are bought, including yours.
6. Although Kainzo has suggested this, certain professions such as farmers and alchemists should be able to sell their own type of goods. To balance this, Merchants will have a lowered chest shop fee, 25c. There should also be a way to prevent chest shops to be used as an lwc. This is a wonderful idea that will certainly stimulate the already mundane economy.
If you have your own ideas to help create a better economy, please do tell.
Thank You for reading this. Have a great day.
@Kainzo @Apherdite @Brutalacerate @Xanipher @DThielke
1. Fortune enchantments need to be nerfed. A pick with a Fortune III enchantment will get more than 3 diamonds per diamond ore. Getting a stack of diamonds has never been easier.
2. Miner's passive skill "Mining" is too overpowered. The double drop chance is fine, but mining a stone should never drop a gold ore/diamond. I mined a stack of stone blocks and got 1-4 diamonds (layer 1-12)/ 1-4 gold ores (layer 1-24), and it took less than 30 seconds using Efficiency IV Diamond Pick (Lvl 40+ miner). We don't want diamonds' prices to be low in a server, believe me.
3. Voting should give more than 6 coins, imo. I think it should be 20 coins. Say, 3 votes/week. 240 coin per month. This will not only reduce the gap between the poor (non-miner) and the rich (those who mine a lot) but will also help with the very low goods prices. Also, more votes = attract more new players = get a few amazing players = a more Amazing Herocraft.
4. Teleportations should be availabe both for dragongarde and nether. This will not only act as another main "goldsink" for Herocraft, but will also reduce Necromancer's huge monopoly in the Nether. But of course, fees should be high, e.g: 50c (Dragongarde), 300c + 6 Enderpearls or 12 stacks of Redstone (Nether).
Ever since the graveyard was introduced, less people come to spawn, and Dragongarde became less of a "spawn" and more of a Big City. The people who come to The Trade District are those whose marks are in spawn, and wizards. This is why we need purchasable teleportations. To balance this, teleportations can only be done in a Wizard Tower [name can be changed]. Wizard Towers are optional add-ons that can be purchased by a mayor for his/her own town.
5. Lottery prize should be taxed, in my opinion. This will act as another "goldsink". Say, 20% wouldn't hurt. The price of the tickets should be reduced if bought more than one, because not only it will be an incentive for people to buy more tickets, the chance of winning the lottery is actually reduced the more tickets are bought, including yours.
6. Although Kainzo has suggested this, certain professions such as farmers and alchemists should be able to sell their own type of goods. To balance this, Merchants will have a lowered chest shop fee, 25c. There should also be a way to prevent chest shops to be used as an lwc. This is a wonderful idea that will certainly stimulate the already mundane economy.
If you have your own ideas to help create a better economy, please do tell.
Thank You for reading this. Have a great day.
@Kainzo @Apherdite @Brutalacerate @Xanipher @DThielke