Say we made each color represent a different element of combat which is a visually simple way to make things work.
primary colors -->
Red, +
Melee dmg
Yellow +
Ranged dmg
Blue +Magic dmg
With a theme? Tier 2 armors could use hybrid colors. Bright and Dark versions, which swap which color they focus on.
+melee dmg, -magic dmg C
+magic dmg, -melee dmg C
+melee dmg, -ranged dmg C
+ranged dmg, -melee dmg C
+magic dmg, -ranged dmg C
+ranged dmg, -magic dmg C
As a side note, this only incorporates 'magic' into one field, but we have caster dps and healers so, we could do;
+heals, -ranged dmg
C
+heals, -melee dmg
C We could use these; 3 variations of a cyanish blue color.
+heals, -magic dmg
C
Other Secondary colors
Brown, Light Brown, Dark Brown, Gray, Silver, Dark Gray, Light Gray, Gold, Light Gold, Tan,
uniques, rares, plain items
prismatic and no color
White, Black
NOTE:
I'd also like to suggest that T1 gear have things that only are like +1 armor +1 dmg.
and that T2 gearing would have things that are like +3 armor +2 melee dmg, -1 magic dmg.
I'd like to take note that the 'armor' values should be either A) durability or B) all damage taken reduced by %.
It's best that we should do like 10 armor = 10%, such that,
50 head 5 ingot
80 chest 8 ingot
70 leg 7 ingot
40 feet 4 ingot
armor = 240
So, |
ARMOR / 240 = % dmg reduced.
Say your armor altogether added 120 'armor' in the client, this would result in 50% dmg reduced from all sources. (except drowning.)
DAMAGE REDUCTION:
240 armor=100.00% Kainzo is Invulnerable. You are Kainzo.
210 armor=87.50% Admin-Only
120 armor=50.00% Mod-Only
90 armor=37.50% Tier 4 (expansion-like stuff (new tools/crafting methods))
60 armor=25.00% Tier 3 (premium stuff (super advanced crafting))
30 armor=12.50% Tier 2 (member items (advanced crafting))
15 armor=6.25% Tier 1 (member items (crafted))
7 armor=3.125% Tier 1 (introductory items)
EDIT2:
The grey area within the armor
would be colored via palletes that are pre-defined based on resources used to craft it.
Or, it comes fully colored in, as a rare drop from a dungeon it would simply be like a X_CLASS here Y_quality based on Z_difficulty type reward?
Obviously the armors would be done differently, and I drew the farmer dude out of sheer boredom, its not even a real skin for MC. and uh.. yeah. Just sayin' - it's doable.