agedbear
A frightening Cactus!
- Joined
- Sep 7, 2013
- Location
- Georgia, United States
The only thing that I see to contribute to what has not already been said is about the utter paranoia that new/weaker players feel. I can say with a fair amount of confidence that 95% of the time I see another player they do one of 2 things. Run in fear that I am max level and out to kill them or immediately attack me. There is zero sense of community unless the other party is in your town. We are at war with everyone from the moment you leave spawn. I would love to see some ideas on how to fix this. I would like to meet new people on the server without that paranoia present. As is stands the only way to visit a neighboring town is to raid them and risk getting killed. A big part of minecraft is it's creative outlet, otherwise it would be set maps with no possibility of building anything. And we have metic fuckton of creative people here but no one gets to really see and explore their creations because of this attack on sight mentality. I also like the idea of maps being smaller to bring us closer together but that is only due to server population as we are now. Once we bring in enough new blood we will need the larger maps to prevent overcrowding but right now smaller maps (1k diameter) are fine.
Again though I want to reiterate that I'm not trying to downplay how important PVP is to HC but when everyone you see is an enemy it tends to turn some people off and we need to find a way to change this
Again though I want to reiterate that I'm not trying to downplay how important PVP is to HC but when everyone you see is an enemy it tends to turn some people off and we need to find a way to change this