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Herocraft: Rise of Atlas

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#1
Week 1
  • Adjusted the Basic mob spawns to 3 mins. We have lowered Boss Mob spawns to 10 mins.
  • Random skill and class fixes
  • /class fixes
  • /shop fixes
  • Random other fixes ongoing
  • Increased passive EXP by Professions by +100%
  • Reduced overall EXP required to mastery by 100k to Level 100
  • Various hotfixes for dungeons and skills (no more duplicating dirt)
  • Added Stones from Bosses to the drop tables.
Week 1.5
  • The item upgrade reagent (Apex of Time) is now available via hc.to/apex for $$$ or in-game for medals/symbols or crates.
  • All master professions can now create a shop using /shopchest
  • All mobs now drop gold nuggets to help the leveling player have more currency
  • Images are now in-game to explain various systems, including item-upgrading.
  • Increased the rate of mob slaying by increase PVE damage by 3.5% per level
Week 2
  • Normalized the amount from lucky votes. All votes are now a base amount. This is to reduce spikes of coin entering the tip jar.
  • Fixed the drop rate and output of the Apex crafting reagents.
  • Apex of Time cost adjusted to 32 symbols of acquisitions.
  • Diamond Castle is now behind spawn for capture.
  • /town conquest --- shows active points and who has them currently captured.
  • /town claim outpost --- now allows you to claim an outpost chunk away from your current set of chunks, these cost more!
  • Several bug fixes to skills.
  • Several balance fixes for classes
  • The Apex of Time (upgrade item > hc.to/apex can now be crafted via mining/farming through a multi-crafting setup)
  • PVP is off in T4 dungeons. This is to have a better leveling experience up to Level 40.
  • All professions can now sell their wares at level 1.
  • All professions can now craft the Apex reagent for their class.
  • Various changes to classes for balance, in-depth notes by @radicater11 soon!
  • Suffocation damage is no longer being altered by Heroes.
  • Release the quest system for dungeon slaying, granting EXP, COIN and APEX
  • Reduce overall EXP from T6 dungeons with the addition of Quests
  • Increased the max number of chests merchants can have.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#2
Week 1.5
  • The item upgrade reagent (Apex of Time) is now available via hc.to/apex for $$$ or in-game for medals/symbols or crates.
  • All master professions can now create a shop using /shopchest
  • All mobs now drop gold nuggets to help the leveling player have more currency
  • Images are now in-game to explain various systems, including item-upgrading.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#3
Week 2
  • Normalized the amount from lucky votes. All votes are now a base amount. This is to reduce spikes of coin entering the tip jar.
  • Fixed the drop rate and output of the Apex crafting reagents.
  • Apex of Time cost adjusted to 32 symbols of acquisitions.
  • Diamond castle is now behind spawn for capture.
 

LordZelkova

Ashen One...
Tier 8
Joined
Jul 3, 2011
Likes
358
#4
Week 2
  • Normalized the amount from lucky votes. All votes are now a base amount. This is to reduce spikes of coin entering the tip jar.
  • Fixed the drop rate and output of the Apex crafting reagents.
  • Apex of Time cost adjusted to 32 symbols of acquisitions.
  • Diamond castle is now behind spawn for capture.
I've added Lift Signs to the back of spawn as a temp way to get down to Diamond Castle.
 

Jrr_

Architect
Balance Team
Adventure Team
Tier 3
Joined
Oct 27, 2012
Likes
150
Location
Straya
#5
I've added Lift Signs to the back of spawn as a temp way to get down to Diamond Castle.
Better for people to take the side exits so people don't keep rushing back when they die. That's why there was no exit put south
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#7
  • The Apex of Time (upgrade item > hc.to/apex can now be crafted via mining/farming through a multi-crafting setup)
  • PVP is off in T4 dungeons. This is to have a better leveling experience up to Level 40.
  • All professions can now sell their wares at level 1.
  • All professions can now craft the Apex reagent for their class.
  • Various changes to classes for balance, indepth notes by @radicater11 soon!
  • Suffocation damage is no longer being altered by Heroes.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,520
Location
The 7th Circle of Heaven
#8
  • Various changes to classes for balance, indepth notes by @radicater11 soon!
  • Suffocation damage is no longer being altered by Heroes.
  • Release the quest system for dungeon slaying, granting EXP, COIN and APEX
  • Reduce overall EXP from T6 dungeons with the addition of Quests
  • Increased the max number of chests merchants can have.
 
Last edited:

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Maximum Supporter X
Joined
Jan 21, 2011
Likes
562
#12
Township Construction rules have changed.
Due to the height limit being one of those rules that is there because it always was and no longer serves a purpose due to TNT being enabled. The rule has been modified to remove the specific height limit and now just specifies not to build ground to sky limit walls.

  • Exterior walls surrounding a town and town structures must be of a reasonable height
    • I.E. Not ground to sky limit
@Admins @Moderators @Guides @Proctors
 
Joined
Sep 11, 2012
Likes
260
#13
Township Construction rules have changed.
Due to the height limit being one of those rules that is there because it always was and no longer serves a purpose due to TNT being enabled. The rule has been modified to remove the specific height limit and now just specifies not to build ground to sky limit walls.

  • Exterior walls surrounding a town and town structures must be of a reasonable height
    • I.E. Not ground to sky limit
@Admins @Moderators @Guides @Proctors
Reasonable height? I might find 80 blocks reasonable while 1 admin might find 30 reasonable. I can literally see the can of worms open in front of my eyes.
 

LordZelkova

Ashen One...
Tier 8
Joined
Jul 3, 2011
Likes
358
#14
Reasonable height? I might find 80 blocks reasonable while 1 admin might find 30 reasonable. I can literally see the can of worms open in front of my eyes.
It's more about designing decent walls and not just ugly cobble boxes.

I would be ok with an 80 block wall if it had design to it.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Maximum Supporter X
Joined
Jan 21, 2011
Likes
562
#15
Reasonable height? I might find 80 blocks reasonable while 1 admin might find 30 reasonable. I can literally see the can of worms open in front of my eyes.
There is a reason the 2nd line is there as an example. Also the administrative team has discussed this in private before hand and we were all pretty much on the same page anyway. Under the old rules larger walls were actually allowed if we approved of the design and in most cases if we were asked we would allow it.
 
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