heylookitskyle
TNT
- Joined
- Oct 21, 2011
^ double lag post, sorry
I'd love for some alternate graphics for when I put in support for switching the underlying graphic (today).I haven't tried this yet, but I will. Could I try making alternate graphics for the bar? I have a couple of ideas of a more vanilla Minecraft-style display.
I think Mana sort of = blue, but having the option for color switching would be nice for, say, Bloodmages or non-magic classes. Add black and white in there too if you would.
Okay. I was about to play around with it, but I'm new to this. Is the blue bar the area I can draw in, or is it what will appear for the top layer? Is it possible to set up Herobar to have a folder for it's graphics instead of just the class files I found when I unzipped it, so I can test out what I make?I'd love for some alternate graphics for when I put in support for switching the underlying graphic (today).
The way I render the bar requires you to make the border a seperate texture from the mana, so use this template for making it. http://dl.dropbox.com/u/25121005/manatemplate.png
Go into the options and you can filter out the xp spam, the latest version lets you click a button if the semi-colon wasn't working. I'll PM you with a version that renders from a texture so you can test it, and basically the blue part is the what will be rendered as the mana and the black part will be rendered behind the manaOkay. I was about to play around with it, but I'm new to this. Is the blue bar the area I can draw in, or is it what will appear for the top layer? Is it possible to set up Herobar to have a folder for it's graphics instead of just the class files I found when I unzipped it, so I can test out what I make?
And oh how I wish you could use it with verbose off. No pressure though, this is great.
@what777 do you have modloader?
@KrunknMunky
yeah I noticed that, should be fixed in the latest version
did you have texture pack patcher/optifine? I've never had any troubles while using HD packs