- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Herocraft: Legends - Patch Notes for 1.1.0
⚔️ General Changes ⚔️
- To celebrate this big milestone we're having 10% various packages off the HEROCRAFT STORE- QUESTS! Are now available for players to complete for rewards!
- Health was buffed by an additional 20 per level resulting in players having an additional 1000 health by the time they reach 50.
- Tombstones no longer have a chance to delete items on death.
- Beehives should be breakable.
- Wands/Staffs now properly drop into Tombstones.
- Farming now drops the proper amount of souls!
- Enabled basic out of combat regen every 5s for players.
- Masteries can be lost on death, pad that exp!
- Projectiles now properly aggro and damage mobs on the first hit.
- Fix up the health-cost requirements for several skills (Bloodmage/Necromancer).
- All classes have had their mana/stamina regen per level adjusted.
- Fix a strange issue with the players not loading classes on join.
- Updated view distance of various entities to improve quality of life.
- Fixed Wellaria conquest point.
- Controlling Conquest points now give a 10% harvest production increase.
- Global Cool Down for Skills is now 0.25s from 0.50s.
- Bounties have returned for players to use!
- Port & Runestones now function!
- Subscribers now no longer lose levels on death!
- Diamond Subscribers no longer lose exp on death!
Dungeon Changes
- Gear Crafting Materials now drop earlier in the dungeons to prepare people for the next tier.- Spawners at the first dungeon are now less lethal.
- Slightly increased the mob defenses as level is increased.
- Increased the drop rate of Gear Crafting materials overall in all dungeons.
- Adjusted health in all T2+ dungeons to be slightly less while increasing the exp rate in each.
- Bosses now have anti-exploit skills to summon if they can’t see you for a set duration of time.
- Bosses no longer teleport on such a quick timeline (sorry!).
- Dungeons now have longer spawn times for regular mobs.
- Mobs in dungeons now heal and reset threat on leash.
- Mobs now have a lower activation range in dungeons.
- All rares no longer can take fall damage or sun burn in dungeons.
- Dungeons now have longer spawn times for regular mobs.
- Mobs in dungeons now heal and reset threat on leash.
- Mobs now have a lower activation range in dungeons.
- Initial groundwork for UNIQUE weapons to drop from the new dungeon revamp.
⚙️ Gear Changes ⚙️
- Armor can now be repaired via Armor Repair Orbs.- All items with 500 durability now have 1000 durability.
- CURSED modifiers now only roll on T6 gear.
- Magical range items (staff/wand) now only consume stamina on usage.
- Converting station is now up for new materials. All material crafts have been reduced by half across the board for Armor.
- All repair items now repair more across the board.
- Weapon / Armor Orbs Rank 1 can now be crafted by anyone next restart.
- Upgrading (Polishing/Refining) gear is now locked to Professions at certain levels, and new stations have been created in the Crafting District.
- Cost of Repair Orbs to create has been increased across the board.
- Repair orb drop rate has been decreased across the board.
- Magic Damage Reduction is now baseline on future gear dropped.
- Deconstructing item tiers now have a much better chance to give the proper tiered essence by a large margin!
- Polishing gear (+1) is now available via specific professions in the Crafting District.
- Several weapons have had their class restrictions changed.
- Several armor types have been adjusted (e.g., Monk no longer has leather; Berserker has leather; Guardian and Dragoon now have Plate; Warlord now has Chain for base gear).
- Weapon Speed now dictates the top-end damage of an item.
- All weapons now have a DPS calculation on the backend for the specific item level of that weapon.
- Crossbows now require loading of the bolt but now have their projectile hit the target more quickly.
- Adjust the magic-damage modifier to be less per piece but include critical strike chance in addition to magic damage.
- Reduced T6 damage and global speed on Crossbow from 1.0 to 0.
- New gemstones! Attack-Damage, Weapon-Speed, and Movement Speed (GREEN); PVE & PVP damage gems (YELLOW).
- Removed health rolls across the board for Weapons, now only mana is possible (this is due to a weird health glitch). Health will be compensated in other ways.
- Reduced level requirements for items across the board by 4 levels (e.g., Level 49 is now 45).
- RepairOrb II is now craftable at level 15 blacksmith instead of 25.
- Adjust material cost for all Repair Orbs.
- Fix Nether Mob drops to ensure they are scaled with the new Legends content.
- Scale nether mobs properly for exp drops.
⚔️ Class / Skill Changes ⚔️
Ranger:- Fire Arrow / Ice Arrow are now only 100 mana.
- Per-level projectile damage has been given to Rangers.
- SerratedArrows damage increased from 95->250.
- IceVolley damage per level increased from 6->8.5.
- Envenom damage per level increased from 1->1.5.
- Camo, Gills, Maim, and ArrowStorm (55) added.
- Heartshot (60) added.
- Fixed ranger health scaling from 20 health per level to 43.
Paladin:
- Adjusted ground AE DOT abilities to be less damaging.
- DivineStun Duration no longer scales off Charisma, making it a 1.5-second stun rather than 3.5 seconds.
- ShieldReflect, Revive, DivineFury (55) added.
- HolySteed (60) added.
Necromancer:
- Poison tick damage per level reduced from 3->1.5.
- Decay tick damage per level reduced from 3->2.
- Plague tick damage per level reduced from 3->1.5.
- Bonespear damage per level increased from 5->8.
- RaiseDemon (PET), DevouringDarkness, Nightmare (55) added.
- Soulreaper (55) added.
Wizard:
- AetherMissiles damage ramp increased.
- ManaMissiles likely needs to be replaced with a new spell.
- Icebolt, ManaShield, ChainLightning, ArcaneBlast, Blizzard, ArcaneStorm (55) added.
Cleric:
- All healing increased by 35%.
- Ordain wasn’t receiving additional healing as you leveled; it now does.
- Wrath, Invuln, FullHeal, ScaredHymm (55) added.
- GuardianAngel (60) added.
Druid:
- Massive Healing buffs across the board.
- Innervate, Quake (55), Fulmination, Replenish, Port, Replenish (60) added.
Monk:
- Barrier, Serenity, SafeFall, Meditate (55) added.
ShadowKnight:
- ManaFreeze, DreadAura, ShadowStep (55), DreadSteed (60), Harrow (60) added.
Ninja:
- GrapplingHook, EscapeArtist, Blitz (55), Garrote (60) added.
Pyromancer:
- FlameShield, Fireblast, InfernoOrb, GreatCombustion, FireStorm (55) added.
Runeblade:
- TimeRune, Entangle, Duskblade, BladeDance (55) added.
Samurai:
- MightyBlow, Maim, Inversion, Disgrace (55) added.
- Waterwalk (60) added.
Bard:
- DropTheBass, ManaSong, HealingChorus, SonicBoom (55) added.
Bloodmage:
- DrainSoul, Constrict, BloodWell, Leech (55) added.
- SoulLeech (60) added.
️ Profession Changes ️
- Recipes are now enabled for GEM STONES (enchanter).- Gear Deconstructor is now stackable!
- ALCHEMIST POTIONS - Health and Mana potions are now craftable!
- Weapon / Armor Orbs Rank 1 can now be crafted by anyone.
- Upgrading (Polishing/Refining) gear is now locked to Professions at certain levels, and new stations have been created in the Crafting District.
- RepairOrb II is now craftable at level 15 blacksmith instead of 25.
- Crafter now masters at level 10, rather than 20.
- The overall goal is to make the leveling experience faster for professions, appreciate the patience!
- Increased the overall speed of mining, farming, and brewing.
- Custom crafts now yield greatly increased exp!
- Polishing gear (+1) is now available via specific professions in the Crafting District.
- Several weapons have had their class restrictions changed.
- Several armor types have been adjusted (e.g., Monk no longer has leather; Berserker has leather; Guardian and Dragoon now have Plate; Warlord now has Chain for base gear).
- New gemstones! Attack-Damage, Weapon-Speed, and Movement Speed (GREEN); PVE & PVP damage gems (YELLOW).
- Deconstructing item tiers now have a much better chance to give the proper tiered essence by a large margin!
- Gems will no longer fail on socketing.
- Gems now have a high chance to give back crafting materials on deconstruct.
- Custom crafts now yield greatly increased exp!
- Repairing orbs crafting speed increased.
Economy Changes
- Controlling Conquest points now give a 10% harvest production increase.- Minor increases to all mob silver drops globally.
- The overall goal is to make the leveling experience faster for professions.
- ALCHEMIST POTIONS - Health and Mana potions are now craftable!
- Crafter now masters at level 10, rather than 20.
- Global coin drops increased by 20% across the board.
- Reduced material costs for various crafts.
- Adjust material cost for all Repair Orbs.
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