Plagiarizing
Stone
- Joined
- Aug 19, 2021
- Location
- United States
I'm kind of curious to see what the future of HC holds I've been seeing alot of mentioned things "EasyCraft" etc. and if we are being real box towns aren't the only factor in making HC easy. LWC as a whole makes the server easy as you dont even need a town to have your items protected. In my personal opinion the server seems very softcore right now. There is no real threat you have a 15 minute deathbox upon death which if we are being honest just causes a player to have to sit on your body for 15 minutes rather than killing you and continuing their progression I think the deathbox time should be reduced some. Players dying to mobs or to falling in lava just flat out don't know minecraft 101 "I even died to creepers a few times while grinding but it was hordes of mobs not just a few" I think LWC serves no purpose if players just starting need to store certain things until they have developed a town there is a public enderchest in spawn. I wish there was more on the staff team to help develop more and with that said I know i may have mentioned these things a lot but this will more than likely be one of the final suggestion threads I have.
(I know things are out of reach currently which makes me ask will herocraft really be ready by october 1st? A bad launch is a bad impression and could cause a massive flop possibly one hard to come back from)
Goals id like to see achieved prior to release(Some may be out of reach but from a players stand point I have no purpose to log on beta anymore unless there are updates, i've hit max level and the mob grinding rn is far to tedious for me to want to continue leveling any other class it's like watching paint dry)
-Balancing & more exciting spells & playstyles within each class(currently feels like theres a few amazing classes and the others are a worse version of that class leaving no real reason to play some of the classes)HOWEVER YOU GUYS ARE IMPROVING THEM AND THEY ARE LOOKING GOOD SO GOODJOB!!!
-Bug fixing / exploit fixing
-Incentives (PVP rewards, PVE rewards(once you hit 50 whats the purpose of continuing to kill mobs for the pvers on the server? add one this is what made the souls on the server great, this is what makes custom items great), Incentives for players who like to build)
ENDGAME CONTENT!!!!!!- You need the players that have achieved max level on a class they enjoy to have a reason to log in every day give them something to do!
Arenas-"1v1, 2v2, 3v3" WITH REWARDS A RANK AND INCENTIVES FOR ACHIEVING SAID RANK!!!
Dungeons- I'm sorry but i wish i could name all the people asking about dungeons nobody wants to wilderness grind to max level. Not only does dungeons add a more exciting form of leveling, gaining loot, and add endgame content but it allows for people to band together and form communities and relationships with players that they do dungeons with.
Economy- Tradepacks are cool but it seems like some people aren't all that interested in only doing tradepacks for money it'd be nice to have another way of getting money other than mining and tradepacks
Town sieging- Ways to siege enemies youre at war with for their items
Stop disabling certain minecraft features- Disabling things like horse riding for example just makes it feel like we are playing an old version of minecraft.. Not only does it remove things for us to do but it just takes away from the feel for the actual game a vast majority of people that play HC don't want to sit there and mine all day the players you see online doing that are the only players online because of the reason that currently on HC all you can do is mine or 1v1 on the test server.
I'm going to throw out random ideas for dungeons because you don't need 50 of them for the server to have content early on people can replay certain dungeons for a while before they grow old.
Level 15-30 Dungeon - "Recommended 3+ players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 30-40 Dungeon - "Recommended 3+ Players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 40-49 Dungeon - "Recommended 3+ Players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 50 Dungeon - "Recommended 5+ Players" Rewards = High chance of rare loot, alot of coins, chance of extremely rare loot
Open world dungeons(non-instance), progressive raids
I hope none of this came off the wrong way you guys are doing great with progressing the server I know it's just the beta I know theres a small staff team currently, and i'm aware that all of this is just my opinion so take it with a grain of salt. I want to play HC however i'm tired of seeing people afking in their towns, im tired of spamming 1v1s with the same people on test server, I want something to do. I was so excited when I seen conquests however they get capped to quickly for me to have a chance to defend the points and vice-versa. Ideas can be suggested but its the execution of the ideas that make it a great idea. Nobody is currently touching the conquest points because once youre max leveled theres no reason to cap them anymore, fix that the exp boost is a great addition to them however conquest points are meant for pvp so it makes little sense to why a pvp feature is meant to be captured to help level generally before pvping you want to achieve max level but its possible at lower levels, reward the max level players for capping these points aswell. Anywho i'm done with the suggestions for a little bit hope to see some more updates the class update will be great once the bugs are fixed etc.
(I know things are out of reach currently which makes me ask will herocraft really be ready by october 1st? A bad launch is a bad impression and could cause a massive flop possibly one hard to come back from)
Goals id like to see achieved prior to release(Some may be out of reach but from a players stand point I have no purpose to log on beta anymore unless there are updates, i've hit max level and the mob grinding rn is far to tedious for me to want to continue leveling any other class it's like watching paint dry)
-Balancing & more exciting spells & playstyles within each class(currently feels like theres a few amazing classes and the others are a worse version of that class leaving no real reason to play some of the classes)HOWEVER YOU GUYS ARE IMPROVING THEM AND THEY ARE LOOKING GOOD SO GOODJOB!!!
-Bug fixing / exploit fixing
-Incentives (PVP rewards, PVE rewards(once you hit 50 whats the purpose of continuing to kill mobs for the pvers on the server? add one this is what made the souls on the server great, this is what makes custom items great), Incentives for players who like to build)
ENDGAME CONTENT!!!!!!- You need the players that have achieved max level on a class they enjoy to have a reason to log in every day give them something to do!
Arenas-"1v1, 2v2, 3v3" WITH REWARDS A RANK AND INCENTIVES FOR ACHIEVING SAID RANK!!!
Dungeons- I'm sorry but i wish i could name all the people asking about dungeons nobody wants to wilderness grind to max level. Not only does dungeons add a more exciting form of leveling, gaining loot, and add endgame content but it allows for people to band together and form communities and relationships with players that they do dungeons with.
Economy- Tradepacks are cool but it seems like some people aren't all that interested in only doing tradepacks for money it'd be nice to have another way of getting money other than mining and tradepacks
Town sieging- Ways to siege enemies youre at war with for their items
Stop disabling certain minecraft features- Disabling things like horse riding for example just makes it feel like we are playing an old version of minecraft.. Not only does it remove things for us to do but it just takes away from the feel for the actual game a vast majority of people that play HC don't want to sit there and mine all day the players you see online doing that are the only players online because of the reason that currently on HC all you can do is mine or 1v1 on the test server.
I'm going to throw out random ideas for dungeons because you don't need 50 of them for the server to have content early on people can replay certain dungeons for a while before they grow old.
Level 15-30 Dungeon - "Recommended 3+ players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 30-40 Dungeon - "Recommended 3+ Players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 40-49 Dungeon - "Recommended 3+ Players" Rewards= EXP, Loot, Chance of Rare items, coins, and a large sum of experience for every player if fully completed
Level 50 Dungeon - "Recommended 5+ Players" Rewards = High chance of rare loot, alot of coins, chance of extremely rare loot
Open world dungeons(non-instance), progressive raids
I hope none of this came off the wrong way you guys are doing great with progressing the server I know it's just the beta I know theres a small staff team currently, and i'm aware that all of this is just my opinion so take it with a grain of salt. I want to play HC however i'm tired of seeing people afking in their towns, im tired of spamming 1v1s with the same people on test server, I want something to do. I was so excited when I seen conquests however they get capped to quickly for me to have a chance to defend the points and vice-versa. Ideas can be suggested but its the execution of the ideas that make it a great idea. Nobody is currently touching the conquest points because once youre max leveled theres no reason to cap them anymore, fix that the exp boost is a great addition to them however conquest points are meant for pvp so it makes little sense to why a pvp feature is meant to be captured to help level generally before pvping you want to achieve max level but its possible at lower levels, reward the max level players for capping these points aswell. Anywho i'm done with the suggestions for a little bit hope to see some more updates the class update will be great once the bugs are fixed etc.