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Herocraft: Final Stand - Patches

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 13 patch
Townships
-- War is now available! use /town politics war NAME to wage war!
-- Defending and attacking town fight for resources and coins, the first town to 100 points wins
-- Get points by slaying the warring town
-- Capturing home chunk of town
-- Blocks regenerate, no perm loss of areas.
-- /town map is now showing conquest points
Heroes
- Various fixes for legends
- Other adjustments
General
- Fixed some chestshop user issues.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Week 13 patch
Townships
-- War is now available! use /town politics war NAME to wage war!
-- Defending and attacking town fight for resources and coins, the first town to 100 points wins
-- Get points by slaying the warring town
-- Capturing home chunk of town
-- Blocks regenerate, no perm loss of areas.
-- /town map is now showing conquest points
Heroes
- Various fixes for legends
- Other adjustments
General
- Fixed some chestshop user issues.
Can we freely break blocks during war or do we need TnT?
 

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
Townships Permissions Hotfix 9/1/2016
  • No longer able to toggle PVP flag true/false
  • No longer able to toggle Outsider Interact flag true/false
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
This week's balance changes:

Chaos:
EndlessNightmare: The duration decreased to 2 seconds. Cooldown increased to 25 seconds
TimeWarp: Remove Damage completely until skill is recoded
GreatChasm: Cooldown by 2 seconds.
CallofChaos: Cooldown down to 25 seconds - but lowering the damage from 15(+0.5 per int) tick damage every second for 6 seconds, to 12.5(+0.25 per int).
Base left click decreased by 8.

Order:
Call of Order: Cooldown increased to 20 seconds
JudgmentSpike: Duration decreased to 2 seconds. Cooldown lowered to 25 seconds.
TimeReverse: Heal removed until skill logic can be redone.
DivineRuination: Remove the blind.
Base left click decreased by 8.

Sorcerer:
Reduce Radius of Arcanestorm from 12->8.

Blacksmith:
All forge skills - Remove Warmup, Increase cooldown to 5 Seconds

Bard:
Add bow to offhand to fix bug
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 14 Patch
- Updated ProtocolLib / ChestShop / Holographic Displays
- Fixed some issues in Townships war code. (will be tested and re-implemented)
- Introduced COLORED Tab-list, must be t2+ to use.

Wizard/Sorcerer:
Bolt cooldown 12->14 seconds
Pulse cooldown 10->12 seconds
Arcaneblast Cooldown increased to 30 seconds

Bard:
Voidsong base damage down from 40->30
Voidsong Cooldown 15->18

Bloodmage:
Siphonblood: cd 5->6 Seconds
CombustBlood: Required bloodunion for dot 2->3
Boilblood: Tick time on Boilblood down from 12 seconds to 8 seconds: Lowers total damage to 109.75+(82.4 bleed damage) for t1 bloodmage

Dreadknight:
Base left click 104->92
Soulleech healing recieved 100%-80% of damage dealt.

Dragoon:
Lunarlance: Stamina 250->200
Impale: Increase Slow duration from 3-> 3.5seconds
Jump Stamina cost 400->300

Runeblade:
VoidRune: Silence increased to 2 seconds from 1.5 seconds - Scaling decreased to 15 + 0.75 per intellect damage from 20 + 0.75
IceRune: Slow duration increased to 3 seconds from 2 seconds - Scaling decreased to 30 + 0.875 per intellect damage from 40 + 0.875


Samurai:
Base hp lowered from 800->750

(Ninja: checking to see if eviscerate can only be used from behind - won't be in for this week)

Below are the left click damages from before the 1.9 patch - These will be applied to a gold weapon which will be sold at the exchange:
Paladin (Sword): 41
Dragoon (Shovel): 60.8
Samurai (Sword): 60.8
Berserker (Axe): 58.8
Dreadknight (Axe): 52
Ninja (Sword): 69
Runeblade (Sword): 60
Ranger (Axe): 47
Pyromancer (Axe): 56
Shaman (Axe): 46
 
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EmilyRoseV

Legacy Supporter 6
Joined
Jun 9, 2015
Not really.

I can't even 1 v 1 anymore. Yeah group class. that's so bs it takes so much time and in game money to obtain this class and it cant even 1 v 1. I get it it shouldnt be able to 2 v 1 but not 1 v 1 is insane!
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I can't even 1 v 1 anymore. Yeah group class. that's so bs it takes so much time and in game money to obtain this class and it cant even 1 v 1. I get it it shouldnt be able to 2 v 1 but not 1 v 1 is insane!
What do you feel was nerfed too harshly? What do you want to see improved? They should be feared and strong but balance is a hard thing to accomplish and we're still very much in flux with it.
 

EmilyRoseV

Legacy Supporter 6
Joined
Jun 9, 2015
I can't even 1 v 1 anymore. Yeah group class. that's so bs it takes so much time and in game money to obtain this class and it cant even 1 v 1. I get it it shouldnt be able to 2 v 1 but not 1 v 1 is insane!

A 20 second cd. That heals 2.5 hearts over time that is easily quick dropped, Dmg reduced by 8 just bruh. Time Reverse does nothing remove that skill it's useless af now
 

EmilyRoseV

Legacy Supporter 6
Joined
Jun 9, 2015
No blindness. Just why, That's the only skill we can use the run away or atleast do dmg. Or avoid getting backstabbed by a ninja. When the skills were still good a ninja could 1 v 1 me and kill me. and now it can easy kill me. beguilers can easy kill me. Wizards can. I probably don't do enough damage to kill a high health tank with good armor
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
No blindness. Just why, That's the only skill we can use the run away or atleast do dmg. Or avoid getting backstabbed by a ninja. When the skills were still good a ninja could 1 v 1 me and kill me. and now it can easy kill me. beguilers can easy kill me. Wizards can. I probably don't do enough damage to kill a high health tank with good armor
Grandmasters heals are still fantastic, and the fact that it still brings damage, cc to the table, have strong left click, and average armor confused me as to why you're complaining.

If you are so focused on the damage go dark master, plain and simple.
 
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