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Herocraft: Final Stand - Patches

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Updated Technic Launcher --- is now working with 1.9.4
Several changes and misc revivals that will be documented later.

Week 1 (06/10/16)
* Added Vanilla World Border.
* Added Web to Ore regeneration/replacement
* Add free RandomTeleport sign for players to start off randomly (or after a death).
* Removed Logs from the Ore Regen.
* Summon-Arrow for rangers is now level 1, kick is 5 and envenom is 15.
* Deathmark and Track now require the victim player to be level 30 or higher.
* Food can now be crafted by all players.
* Increased chunks allowed per level in Townships.
* Added McMMO to Limbo PVP.
* Adjusted the soul drop rates for greater and lesser ores. This is to take account for the regeneration of ores.
* Implement Nether (@TimForReal portal placement)
* Adjust Township cost / levels.
* Decrease PVE damage on skills, melee swings are still scaling.
* Townships now have bucket fixes in.
* Adjust pets ride speed for t10 riding.
* Added Dungeon Icons to the http://hc.to/map
* Begin work to implement all minions on dungeons.
* Update the Launcher with Chunk Animations and Chunk Indicators (press f9 to see chunk lines)
* Smiths have the ability to craft Shields at Artisan.
* Township Permission Issues now resolved.
* Mayors and SICS now have the ability to LOG CHECK chests/blocks (/pr i)
* Added EXP BOOST incentive device "/tip jar" - thanks @0xNaomi for the code!
* Added Skill Forge Shield for Smiths at max level.
* Globally stopped ice melts.
* RandomTeleports no longer port you into lava, woo!


Week 2 (06/17/16)
* Updated Heroes to support 1.10
* Updated Heroes for off-hand permissions.
* First stage of balance changes in.
* Shields usable by Beguiler, Paladin, Pyromancer, Druid and Cleric.
* Melee damage improved for Samurai, Berserker, Paladin, Dragoon and Dreadknight
* Reduced melee damage for Bard, Disciple and Ninja slightly for their special weapons
* Balance Patch #2
  • 1.9's Shields have been added on Beguiler, Cleric, Druid, Paladin, Pyromancer and Shaman (it was already there but not documented) tier 2 classes, and now actually work.
  • Paladin's Shield skill that utilizes Doors has been removed.
  • All weapons with attack cooldowns (aside from non-diamond hoes) have had their attacks increased to what they were at level 60 in prior maps; damage against players still does not scale with levels.
  • Certain classes can wield Leads, Clocks, Books and Paper in the off hand; future Trinkets will use these to grant bonuses when held.
  • /hero tools and /hero armor can be used again. The command previously seen when using them can be accessed with /hero info.
* Shields take reduced damage now.
* Re-introduced /book for Heroes Stats.
* Really fixed RandomTeleport spawning players in Lava.
* /vote now puts a portion of your vote into the tip jar
* Adjusted spawn rate of the Enraged elites in Volcano areas.
* Prepared files for mobs and items for Week 3 Patch.
* Herogates TO spawn now require 10c to use.

Week 3 (06/24/16)
Townships
- Reduced the global basic materials for all gold/diamond/iron
- Added new basic materials (stone/cobble/bookshelves/etc)
- Reduced the population requirements to upgrade Townships
- Added /township toggle (regionmessage/grave)
- Enabled Harvesters for purchase via /town buyaddon Harvester (100c)
- Enabled Graveyards for purchase via /town buyaddon Graveyard (2500c)
- (Both of these items may see appearances in crates, but that will be in the future)
- Towns with harvesters now collect biome materials based on how many chunks they own and what types of chunks.
- List of Biome Materials Collected
- Harvest Collection happens every Minecraft Day at noon
- Massively adjusted the costs for upgrading townships.
- Township bank is now more limited but allows for unlimited items placed by type, you cannot click and drop items anymore.
- /town set ADDON graveyard - sets the respawn point for your town once you have purchased it.

Trade District
- Two-thirds of the shops in one sector are open for renting
- Buy a billboard sign to advertise your shop
- Shops are rented weekly up to 3 weeks in advance
- Players who don't log in for 15 days LOSE THEIR RENTS/BUYS

Dungeons
- All bosses are now spawning in dungeons with a cooldown of 30 minutes.
- Additional bosses will be added as time permits by @Admins
- All minions in dungeons now have a respawn time of 60 seconds.
- All dungeon mobs now give exp based on health. 1k~ health = 30 xp. (Give or take)

Locks
- Costs for /lock has been reduced to 250c across the board
- Refunds of coins will not be given for unlocking chests.
- Supporters get very slightly cheaper locks now.

Misc
* Fixed all exp items not giving their exp when right-clicked.
* Reduced Party Bonus EXP from 150% to 140%
* Removed BattleTracker (PVP/PVE tracking is temp disabled)
* Re-added /roll for the RP fanatics.
* Herogates now cost 10c to go TO spawn, free to leave spawn.
* Fix some recipes for 1.9+ for Heroes recipe management.

Admin Shop
* Initial framework for currency > admin shop.


Week 4 (06/30/16)
Balance Patch #3
Admin Shop
Townships Hotfixes
Personal Residence

Group: Size : Purchase: Rent
Whitelisted: 6x6x10 ->200->50
Sproctor: 24x24x30 -> 650 -> 50
SGuide: 24x24x30 -> 650 -> 50
xproctor: 10x10x10 -> 250 ->50
xguide: 10x10x10 -> 250 ->50
T3: 10x10x11 -> 275 ->50
T4: 15x15x15-> 350 ->50
T5: 18x18x18-> 400->50
t6: 20x20x20-> 450->50
T7: 24x24x30-> 600->50
T8:26x26x32-> 800-> 50
T9: 27x27x32-> 1000-> 50
T10: 30x30x32-> 1200 -> 50


Week 5 & 6 (07/01/16) + (07/08/16)
- Hotfixed Limbo/Fallback server so players no longer spawn in PVP.
- Gold Shop is now buying gold from township bankers for 1 coin(s).
- Balance Patch > info here.
- Castle Conquest points are now being implemented, rewards are as follow, 25% exp increase per capture.
list ongoing...

Herogates now recolored to match their biome!
Red = Lava Castle (+25% EXP for the entire town, township resources, medals and more!)
Green = Forest Castle (+25% EXP for the entire town, township resources, medals and more!)
Blue = Snow Castle (+25% EXP for the entire town, township resources, medals and more!)
Yellow = Desert Castle (+25% EXP for the entire town, township resources, medals and more!)

Each Castle can be captured and held for 3 hours.
The White Castle cannot be held forever and can be immediately uncaptured but yields +100% more exp.

T2 classes level +25% faster globally.

Townships
- Sic/Council members can now break/place globally in towns.

Medal Rewards
Re-added Slayer tier weapons.

Week 7 (07/15/16)
* Increase the drop rate of Greater Ores to past drop rates. (This is a massive increase)
* Dungeon mobs now have greatly increased drops, including relics, marks, armor, weapons and more!
** Added Marks dropping of all (t5 and t6) mobs
** Added Gear dropping in all dungeons
** Increased the drop rate of the Golden Fragments for the Golden Tome of Desire.
** Currency rates from mobs have been adjusted based on difficulty.
* Re-added Global Messaging

Week 8
* Resolved issue with Kingdoms being deleted on restart.
* Castles now capture for 4 hours, the towns that claim them will not have to re-defend until they re-open. The Castle at Spawn provides x4 more gain and is always up for re-capture.
* Begin transfer of backend repos to Gitlab.com
* Updated Residence to hopefully fix the money loss issue that is occurring to some players randomly.

Week 9
- Adjust the rewards and the timers for the Castles. Special biome materials are now propagating with Diamond Castle having the most rewards.
- Soul of a Great Hero fixed to be consumble for exp
- Fixes brought in for broken relics ie Runeblade - will affect new drops only
- Many residence flags have been changed/disabled
- Runestone reagents added to /shop
- added stacks of Granite/Andesite/Diorite to /shop
- fixed "Pack of Fruit" to properly drop all items
- Runestones - reagent for Major Runestone changed from burning furnace to 1 endstone
- Cobblestone_wall added as a "fence" for shop sales

Week 10
- Legendaries can no longer be killed at the tower respawn point.
- Sphere based skills can now be interrupted via silence/interrupt skills to stop their healing or damage.

Week 11
Crates now Reloaded!
- All Locked Crates are purchased by the Exchange at 64 = 25c.
- Crates are now opened at spawn by right-clicking the crate with the proper key!
- Re-enabled Integrated Circuits.
- Re-enabled Death Messages
- Slowly bringing back Global Market for greatly restricted items/towns
- Various Heroes fixes.

Week 13
Townships War System
-- War is now available! use /town politics war NAME to wage war!
-- Defending and attacking town fight for resources and coins, the first town to 100 points wins
-- Get points by slaying the warring town
-- Capturing home chunk of town
-- Blocks regenerate, no perm loss of areas.
Township Fixes
-- /town map is now showing conquest points
-- Diamond Castle now slowly uncaps
Heroes
- Various fixes for legends
- Other adjustments
General
- Fixed some chestshop user issues.

Week 14
- Updated ProtocolLib / ChestShop / Holographic Displays
- Fixed some issues in Townships war code. (will be tested and re-implemented)
- Introduced COLORED Tab-list, must be t2+ to use.

Wizard/Sorcerer:
Bolt cooldown 12->14 seconds
Pulse cooldown 10->12 seconds
Arcaneblast Cooldown increased to 30 seconds

Bard:
Voidsong base damage down from 40->30
Voidsong Cooldown 15->18

Bloodmage:
Siphonblood: cd 5->6 Seconds
CombustBlood: Required bloodunion for dot 2->3
Boilblood: Tick time on Boilblood down from 12 seconds to 8 seconds: Lowers total damage to 109.75+(82.4 bleed damage) for t1 bloodmage

Dreadknight:
Base left click 104->92
Soulleech healing recieved 100%-80% of damage dealt.

Dragoon:
Lunarlance: Stamina 250->200
Impale: Increase Slow duration from 3-> 3.5seconds
Jump Stamina cost 400->300

Runeblade:
VoidRune: Silence increased to 2 seconds from 1.5 seconds - Scaling decreased to 15 + 0.75 per intellect damage from 20 + 0.75
IceRune: Slow duration increased to 3 seconds from 2 seconds - Scaling decreased to 30 + 0.875 per intellect damage from 40 + 0.875


Samurai:
Base hp lowered from 800->750

(Ninja: checking to see if eviscerate can only be used from behind - won't be in for this week)

Below are the left click damages from before the 1.9 patch - These will be applied to a gold weapon which will be sold at the exchange:
Paladin (Sword): 41
Dragoon (Shovel): 60.8
Samurai (Sword): 60.8
Berserker (Axe): 58.8
Dreadknight (Axe): 52
Ninja (Sword): 69
Runeblade (Sword): 60
Ranger (Axe): 47
Pyromancer (Axe): 56
Shaman (Axe): 46

Week 15
- Really fixed Medal grants
- Various adjustments to plugins
- Updated BossShop, ShowItem
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 2
* Updated Heroes to support 1.10
* Updated Heroes for off-hand permissions.
* First stage of balance changes in.
* Shields usable by Beguiler, Paladin, Pyromancer, Druid and Cleric.
* Melee damage improved for Samurai, Berserker, Paladin, Dragoon and Dreadknight
* Reduced melee damage for Bard, Disciple and Ninja slightly for their special weapons
 
Last edited:

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Week 2.5 (3? Close enough.)
  • 1.9's Shields have been added on Beguiler, Cleric, Druid, Paladin, Pyromancer and Shaman (it was already there but not documented) tier 2 classes, and now actually work.
  • Paladin's Shield skill that utilizes Doors has been removed.
  • All weapons with attack cooldowns (aside from non-diamond hoes) have had their attacks increased to what they were at level 60 in prior maps; damage against players still does not scale with levels.
  • Certain classes can wield Leads, Clocks, Books and Paper in the off hand; future Trinkets will use these to grant bonuses when held.
  • /hero tools and /hero armor can be used again. The command previously seen when using them can be accessed with /hero info.
Bonus change:
  • Shields take reduced damage, akin to armor.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Prelim Notes

Week 3 Patch

Townships
- Reduced the global basic materials for all gold/diamond/iron
- Added new basic materials (stone/cobble/bookshelves/etc)
- Reduced the population requirements to upgrade Townships
- Added /township toggle (regionmessage/grave)
- Enabled Harvesters for purchase via /town buyaddon Harvester (100c)
- Enabled Graveyards for purchase via /town buyaddon Graveyard (2500c)
- (Both of these items may see appearances in crates, but that will be in the future)
- Towns with harvesters now collect biome materials based on how many chunks they own and what types of chunks.
- List of Biome Materials Collected
- Harvest Collection happens every Minecraft Day at noon
- Massively adjusted the costs for upgrading townships.
- Township bank is now more limited but allows for unlimited items placed by type, you cannot click and drop items anymore.
- /town set ADDON graveyard - sets the respawn point for your town once you have purchased it.

Trade District
- Two-thirds of the shops in one sector are open for renting
- Buy a billboard sign to advertise your shop
- Shops are rented weekly up to 3 weeks in advance
- Players who don't log in for 15 days LOSE THEIR RENTS/BUYS

Dungeons
- All bosses are now spawning in dungeons with a cooldown of 30 minutes.
- Additional bosses will be added as time permits by @Admins
- All minions in dungeons now have a respawn time of 60 seconds.
- All dungeon mobs now give exp based on health. 1k~ health = 30 xp. (Give or take)

Locks
- Costs for /lock has been reduced to 250c across the board
- Refunds of coins will not be given for unlocking chests.
- Supporters get very slightly cheaper locks now.

Misc
* Fixed all exp items not giving their exp when right-clicked.
* Reduced Party Bonus EXP from 150% to 140%
* Removed BattleTracker (PVP/PVE tracking is temp disabled)
* Re-added /roll for the RP fanatics.
* Herogates now cost 10c to go TO spawn, free to leave spawn.
* Random skill fixes (such as Firestrike Totem dmg)
* Fix some recipes for 1.9+ for Heroes recipe management.

Admin Shop
* Initial framework for currency > admin shop.
 
Last edited by a moderator:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Patch 3 Hotfix
* Adjusted the Township resource rates
* Adjusted the requirements to Level Townships
* Hotfixed Skill GrapplingHook and GrapplingShot.
* Fixed an issue where some players couldn't log into the server due to ChestShop username errors.
* Backpacks now share between the Nether world.
* Increased ore respawn time to 5 days.
* Implemented Minecraft Analytics for player tracking and retention purposes. You are being tracked, but its okay, we have cookies.
* Adjust town-perms so Citizen and Prisoner are now ranks, no additional perms are granted.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 4 Patch
Balance Patch #3
Admin Shop
Townships Hotfixes
Personal Residence

Group: Size : Purchase: Rent
Whitelisted: 6x6x10 ->200->50
Sproctor: 24x24x30 -> 650 -> 50
SGuide: 24x24x30 -> 650 -> 50
xproctor: 10x10x10 -> 250 ->50
xguide: 10x10x10 -> 250 ->50
T3: 10x10x11 -> 275 ->50
T4: 15x15x15-> 350 ->50
T5: 18x18x18-> 400->50
t6: 20x20x20-> 450->50
T7: 24x24x30-> 600->50
T8:26x26x32-> 800-> 50
T9: 27x27x32-> 1000-> 50
T10: 30x30x32-> 1200 -> 50
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Paladin:
Increase diamond sword damage from 41->51.25

Samurai:
Increase diamond sword damage from 60.8->76
Reduce the cooldown of Murasame from 2 min-15 sec
Reduce stamina of Murasame from 350-250

Dreadknight:
Increase diamond axe damage from 52->104
Decrease SoulLeech mana cost 100->75
Decrease Atrophy mana cost 100->75
Decrease Empathy mana cost 125->100

Dragoon:
Increase diamond shovel damage from 56->121.6
Increase Jump cooldown from 7.5->15
Increase Jump Stamina 300->400
Lower piercingstrike from 50% weapon damage to 25% (to compensate for the left click increase)
Lower cleave from 100% weapon damage to 50% (to compensate for the left click increase)

Berserker:
Increase diamond axe damage from 58.8->117.6
Increase BloodDrinker's max hp gained 200-275
Change provoke to 30% more damage done vs. 15% more damage taken


Ninja:
Decrease shear damage from 45-35
Increase Diamond sword damage from 69->86.25
Increase Backflip cooldown 6->7

Runeblade:
"Devour Magic might suck less"
Removed heal of Runewraith's timerune

Ranger:
Increase diamond axe damage from 47->94

Bard:
Increase music disc damage from 25->30 [ignore this 41]
Increase Diamond sword damage from 39->48.75

Pyromancer:
Increase diamond axe damage from 56->112
Increase Infernoflash Cooldown 10->15
Decrease GreatCombustion Damage 100+(1.5 per int) -> 90+(1 per int)
Removed shield

Necromancer:
Decrease Bonespear range 20->15

Wizard:
None

Beguiler:
Remove shield
Swap Beguile/Piggify in at level gained: 25/35 ->35/25
Increase mana cost of Plaguebomb 125->185
Decrease Plaguebomb Cooldown 20->17
Added summonfood as a level 5 skill. 45 sec cooldown

Cleric:
None

Druid:
Add Chainmail leggings to base armor

Bloodmage:
None

Disciple:
Blaze rod damage 30->33
Smite mana cost 100->80


Shaman:
Remove Shield until custom shields are in
Increase Diamond axe damage from 45->90
Lower totem recall max mana returned from 90%->50%

Professions:
Blacksmith Deconstruct no cooldown, 100 stamina
Miner/Blacksmith: SmeltIron/SmeltGold 100 Stamina, no cooldown
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 5 patch
- Hotfixed Limbo/Fallback server so players no longer spawn in PVP.
- Gold Shop is now buying gold from township bankers for 1 coin(s).
- Balance Patch > info here.
- Castle Conquest points are now being implemented, rewards are as follow, 25% exp increase per capture.
list ongoing...

Herogates now recolored to match their biome!
Red = Lava Castle (+25% EXP for the entire town, township resources, medals and more!)
Green = Forest Castle (+25% EXP for the entire town, township resources, medals and more!)
Blue = Snow Castle (+25% EXP for the entire town, township resources, medals and more!)
Yellow = Desert Castle (+25% EXP for the entire town, township resources, medals and more!)

Each Castle can be captured and held for 3 hours.
The White Castle cannot be held forever and can be immediately uncaptured but yields +100% more exp.

T2 classes level +25% faster globally.

Townships
- Sic/Council members can now break/place globally in towns.

Medal Rewards
Re-added Slayer tier weapons.
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 7
* Increase the drop rate of Greater Ores to past drop rates. (This is a massive increase)
* Dungeon mobs now have greatly increased drops, including relics, marks, armor, weapons and more!
** Added Marks dropping of all (t5 and t6) mobs
** Added Gear dropping in all dungeons
** Increased the drop rate of the Golden Fragments for the Golden Tome of Desire.
** Currency rates from mobs have been adjusted based on difficulty.
* Re-added Global Messaging
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 8
* Resolved issue with Kingdoms being deleted on restart.
* Castles now capture for 4 hours, the towns that claim them will not have to re-defend until they re-open. The Castle at Spawn provides x4 more gain and is always up for re-capture.
* Begin transfer of backend repos to Gitlab.com
* Updated Residence to hopefully fix the money loss issue that is occurring to some players randomly.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 9
- Adjust the rewards and the timers for the Castles. Special biome materials are now propagating with Diamond Castle having the most rewards.
- Soul of a Great Hero fixed to be consumble for exp
- Fixes brought in for broken relics ie Runeblade - will affect new drops only
- Many residence flags have been changed/disabled
- Runestone reagents added to /shop
- fixed "Pack of Fruit" to properly drop all items
- added stacks of Granite/Andesite/Diorite to /shop
- Runestones - reagent for Major Runestone changed from burning furnace to 1 endstone
- Cobblestone_wall added as a "fence" for shop sales
 
Last edited:

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
- Soul of a Great Hero fixed to be consumble for exp
- Fixes brought in for broken relics ie Runeblade - will affect new drops only
- Many residence flags have been changed/disabled
- Runestone reagents added to /shop
- fixed "Pack of Fruit" to properly drop all items
- added stacks of Granite/Andesite/Diorite to /shop
- Runestones - reagent for Major Runestone changed from burning furnace to 1 endstone
- Cobblestone_wall added as a "fence" for shop sales
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 10
- Legendaries can no longer be killed at the tower respawn point.
- Sphere based skills can now be interrupted via silence/interrupt skills to stop their healing or damage.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Week 11
Crates now Reloaded!
- All Locked Crates are purchased by the Exchange at 64 = 25c.
- Crates are now opened at spawn by right-clicking the crate with the proper key!
- Re-enabled Integrated Circuits.
- Re-enabled Death Messages
- Slowly bringing back Global Market for greatly restricted items/towns
- Various Heroes fixes.
 
Last edited:

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Week 11
Crates now Reloaded!
- All Locked Crates are purchased by the Exchange at 64 = 25c.
- Crates are now opened at spawn by right-clicking the crate with the proper key!
- Re-enabled Integrated Circuits.
Can they only be sold in stacks?
 

EmilyRoseV

Legacy Supporter 6
Joined
Jun 9, 2015
Week 11
Crates now Reloaded!
- All Locked Crates are purchased by the Exchange at 64 = 25c.
- Crates are now opened at spawn by right-clicking the crate with the proper key!
- Re-enabled Integrated Circuits.
- Re-enabled Death Messages
- Slowly bringing back Global Market for greatly restricted items/towns
- Various Heroes fixes.

When is it coming into the game because i can't find it for 25C ( The Crates )
 
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