Gold, all the way, 100%, always.
Gold 2012! Copied from a previous thread, and edited, my thoughts:
Yeah, in all honesty, i'd prefer to see
just gold in the economy. I've stated what i'd like
if both gold and emeralds were to be used, or just emeralds, though i'd easily settle
for just gold.
I'd like to see a gold-based economy (no emeralds) because:
- The process is
simple and gold has multiple uses (coin for plots, towns, changing classes/specs, ect). Replacing gold with emeralds could impact the current uses that gold/coin have (see below).
- This form of currency hasn't had any flaws/errors in the past.
- This system works a lot
easier, it can be done by any player at any time.
- It is
easier to use than introducing a whole new economic system (player base wise, some may not understand).
- It is
easier to use than introducing a whole new economic system (coding wise, it may take time to sort out).
- It's a traditional MC currency.
- You gain exp through gold mining.
Reasons I
don't want to see emeralds (both with gold and without):
- Emeralds take
too long to get, meaning it'll be a while till we see any towns/specced players (they won't have the money). This will really damage a few communities that can't access villagers/items needed to trade. Gold is always there for everyone, in any biome, at any time. Gold is our friend!
- Emeralds are renewable.
- Players could exploit/abuse the trading system to gain many emeralds within minutes. Even with emerald prices being at around 1c per piece, this can earn people a lot of money in a very short period of time.
- The prices of everything, currently, is all based around gold costing 9c to town mayors/SICs/bankers. Introducing emeralds would change all of this, possibly making it hard to decide what new prices should be. This will impact the economy big time, something unnecessary at the begining of a map.
Those are my thoughts. What do you think? (I'll tag people relevant)
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Kainzo
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alexhoff1
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