- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Unfortunately not Alpha. That will be staff only.Tiered donors get access to adventure map alpha?
Closed beta for sure for anyone above T5(maybe 6)
Unfortunately not Alpha. That will be staff only.Tiered donors get access to adventure map alpha?
Valorium will become PvP when Adventure is released as PvE. It is a new custom map. Follow hc.to/journal for updates.So is the Valorium map we are playing on now going to be the same map in the future, just with PVE side as PVP or is there a whole new map?
"
Reminds me of Archeage, now I'm super hyped. This will add such a crazy awesome reason to pvp. It'll be great!
- Material Gain - trading between townships just got more spirited. You will now have to transport items between Townships or NPC villages to gain a massive bonus for delivering items. Beware! other players may be waiting for you. When holding delivery you will be slowed 50% and unable to quick travel (teleport or groupteleport). A player with a delivery item will have special effects around them, denoting that a pack is in transit or being held. Other players can claim the packs!"
It was "soon" when I started playing 2 years agoIs there an approximate timeframe for all or parts of this plan?
I'm guide and Adventure team , That's staff right? <3Unfortunately not Alpha. That will be staff only.
Closed beta for sure for anyone above T5(maybe 6)
Considering you're adventure? Probably.I'm guide and Adventure team , That's staff right? <3
Yes@Kainzo will architects have access to the closed beta and such? Are we counted as 'staff"? ;3
I used to have this mentality when I first joined (~2 years ago) but to be honest, when full-world PvP is on and the possibility of an attack is always, it's much more fun. PvP isn't as common as you think with such a big world, and PvP helps the server more than you think.I've been mulling this around in my head, and I know it's not going to be a popular opinion, but I'm going to post anyway.
I don't want a full PvP map, all the time.
'Darn you carebears!' the kids will yell, shaking their iPods and whatsithoozits at me as I walk by.
'The server was great before PvEeeee' they shout while throwing bones and gravel at my blockface.
With the news of full PvP maps, I admit I spent a long while looking for and testing other servers. However, none of them are like Herocraft. A PvP AND PvE Survival RPG-element server with no pay2win? It's just not a thing.
Other servers offer separate worlds, you PvP here and PvE there. One world you're given /win kits and the the other is bland, plain survival. Or worse, it's easy-mode with resource worlds that regenerate daily and flying for donors, so you're literally playing creative with others in a pristine plotme world. Most servers that weren't minigames and auto-geared PvP were empty.
Bleh, I say!
The adventure map does not replace PvE. It's a completely different game. It will be awesome, yes. But it is not a PvE and PvP survival with RPG-elements and Townships.
Per your response to Dionnsai's suggestion about better times for war, it seems like the adventure map is still a ways away and war will be the norm for a while...but after that?
What happens to the dungeons? Will they become PvP-denied like spawn, or bloodbaths? Adventure map description says dungeons will be contested there...so PvP in the PvE dungeons on Zol and no PvP in the PvP dungeons on Val? Will treasures move to the Northern continent as well? Or will dungeons disappear because that's PvE? Will classes level with PvP?
Sorry if the questions sound dumb, but it doesn't seem like this map was created to be full PvP, all the time, on 95% of the map.
I'm sure someone <coughTrazilcough> will come in and teach me a lesson about the old maps and how all this worked out fine before, but I suppose I just worry.
I like war, I hope the times change a bit to have more of a flow, but I like the 'looming threat' of war around the corner when I've left my redstone at home, or I'm racing the clock to get one more level in the dungeon as PvPers look on from the shadows envisioning me as a carebear pinata, ripe for the killing. I like the excitement of venturing out meekly, whipping my mouse around the mousepad at every sound as though the PvPers can smell my fear...and then war being over, and being able to hop and skip back home. I honestly think I'd have a heart attack if I had to do that all the time, every time I logged in.
And unless my eyes deceive me, the countdown to 'purge' is really exciting for PvPers. They sneak out of trade and take positions at the Herogates, the GYs, and town entrances hoping to catch stragglers or noobs for a quick, satisfying kill. They aren't liking the 4 hours of peace, but when war comes it's usually a light show in /o with that colorful language I've mentioned in previous posts.
Iono, just my thoughts on it.
Thanks for reading.
I used to have this mentality when I first joined (~2 years ago) but to be honest, when full-world PvP is on and the possibility of an attack is always, it's much more fun. PvP isn't as common as you think with such a big world, and PvP helps the server more than you think.
• Wizards Port skill being sold again
• Raises necessity for emeralds and redstone
• Towns become more of a community
Sure, it's not fun getting killed, I'm with you on that boat. You can always practice to get better in Arena or pick a class hard to kill (cleric or paladin ). IMO, PvP maps have been always more fun, and that's coming from a PvE player.
Wow calling me out like thatI've been mulling this around in my head, and I know it's not going to be a popular opinion, but I'm going to post anyway.
I don't want a full PvP map, all the time.
'Darn you carebears!' the kids will yell, shaking their iPods and whatsithoozits at me as I walk by.
'The server was great before PvEeeee' they shout while throwing bones and gravel at my blockface.
With the news of full PvP maps, I admit I spent a long while looking for and testing other servers. However, none of them are like Herocraft. A PvP AND PvE Survival RPG-element server with no pay2win? It's just not a thing.
Other servers offer separate worlds, you PvP here and PvE there. One world you're given /win kits and the the other is bland, plain survival. Or worse, it's easy-mode with resource worlds that regenerate daily and flying for donors, so you're literally playing creative with others in a pristine plotme world. Most servers that weren't minigames and auto-geared PvP were empty.
Bleh, I say!
The adventure map does not replace PvE. It's a completely different game. It will be awesome, yes. But it is not a PvE and PvP survival with RPG-elements and Townships.
Per your response to Dionnsai's suggestion about better times for war, it seems like the adventure map is still a ways away and war will be the norm for a while...but after that?
What happens to the dungeons? Will they become PvP-denied like spawn, or bloodbaths? Adventure map description says dungeons will be contested there...so PvP in the PvE dungeons on Zol and no PvP in the PvP dungeons on Val? Will treasures move to the Northern continent as well? Or will dungeons disappear because that's PvE? Will classes level with PvP?
Sorry if the questions sound dumb, but it doesn't seem like this map was created to be full PvP, all the time, on 95% of the map.
I'm sure someone <coughTrazilcough> will come in and teach me a lesson about the old maps and how all this worked out fine before, but I suppose I just worry.
I like war, I hope the times change a bit to have more of a flow, but I like the 'looming threat' of war around the corner when I've left my redstone at home, or I'm racing the clock to get one more level in the dungeon as PvPers look on from the shadows envisioning me as a carebear pinata, ripe for the killing. I like the excitement of venturing out meekly, whipping my mouse around the mousepad at every sound as though the PvPers can smell my fear...and then war being over, and being able to hop and skip back home. I honestly think I'd have a heart attack if I had to do that all the time, every time I logged in.
And unless my eyes deceive me, the countdown to 'purge' is really exciting for PvPers. They sneak out of trade and take positions at the Herogates, the GYs, and town entrances hoping to catch stragglers or noobs for a quick, satisfying kill. They aren't liking the 4 hours of peace, but when war comes it's usually a light show in /o with that colorful language I've mentioned in previous posts.
Iono, just my thoughts on it.
Thanks for reading.
I've actually grown quite fond of the full map pvp war times. It adds a certain interesting aspect where it forces pvp for a time but then lets up. If the war time event system is done better with our new "calendar" plugin to manage it, I think it'll be a great addition and will not require full "all the time" pvp.
I've actually grown quite fond of the full map pvp war times. It adds a certain interesting aspect where it forces pvp for a time but then lets up. If the war time event system is done better with our new "calendar" plugin to manage it, I think it'll be a great addition and will not require full "all the time" pvp.