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Herocraft 7.0 Patch

Xhazed

Portal
Joined
Oct 28, 2012
Location
Miami FL
Well idc if you are less experienced, i should win cause of skill not luck. AND LOL COOLBEANS ha
The spread will make PvPers less OP for those who have less experience in combat (like me :p) and give lower leveled people a chance against higher leveled people. And lets be honest, who on PvP is actually not a completely experienced player like Coolbeans? Not a great amount of people I'd say (excluding noobs who stay on the server for like 10 minutes).
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
not sure that random hit ranges really help or hurt anyone. They just make stuff more random. If the numbers are close it wont matter much anyways, but if your talking something like double range (30-60 damage, etc), then that will introduce a lot of randomness and make the outcomes of many fights feel unsatisfying.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
- Shaman's base range for totems have been increased to 10 (offensive) and 20 (support)
- Warriors now have different armor sets.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
- Shaman's base range for totems have been increased to 10 (offensive) and 20 (support)
- Warriors now have different armor sets.
What totems are considered offensive? The only "offensive" totem IMO is firestrike.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
These patches don't include all changes due to time constraints, basics are covered.
7.0.1
Removed certain plugins to ensure stability.
Removed Samurai skills due to some lag issues.
Several minor adjustments to combat lag.

7.0.2
Re-added skills and plugins the offending code has been removed that caused server lag.
Several minor adjustments to combat lag.

7.0.3
Removed boats due to server crashes.
Several minor adjustments to combat lag.

7.0.4
Re-implemented Bounty system and hot-fixed Townships permission errors.
Config fixes for Heroes based on @WitchOnaRampage's suggestions.
Implemented the Christmas Event (hc.to/xmas) and kicked off 30% off on store!
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
7.0.Whatever-We're-On-Now
  • Removed No_PvP effect from housing in Townships
  • Adjusted class-based structures and residences to cost 1 soul so they show up in /to shop
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Townships 3.1 update

Housing
  • Houses unlock costs reduced to 1 soul
  • Altered required building blocks to 1 bed, 1 workbench, 1 furnace, 1 chest, and 1 wallsign per population gain of the structure (this includes inn and barracks).
Town Infrastructure
Altered the costs for upgrading a town (the total cost remains the same, just how you are paying for it was adjusted):
  • All Infrastructure and Region unlock fees are 1 soul.
  • Council Rooms costs 2000 souls. The tribe tribe region itself costs 1 soul. This is essentially the same cost as before, it just moved the fee into the creation of the councilroom.
  • Hamlet region cost adjusted to 2000 souls.
  • Village region cost adjusted to 3350 souls.
  • Town Hall costs 4500 souls. Town region costs 1 soul.
  • City Hall costs 8000 souls. City regions cost 1 soul.
  • Capital Building costs 12,000 souls. Metropolis region costs 1 soul.
New Structure
  • Campsite: adds 1 population at the expense of 10 power.
Other changes
  • Reduced radius of inn and barracks regions to 6.
  • Reduced radius of hospital to 10.
  • Updated Council Room+ tooltip to clarify the use of redstone in the chest (it drains your money for power regeneration and poison defense)
  • Prevented Residences from being built within a township (I think).
  • Altered some more required blocks.
 
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Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Temporarily disabled power usage while we work out a power drain bug.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Edited in game help and GUI for townships to make things more intuitive.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Re-enabled power usage.
 
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