Not sure if this is intended but UnholyRitual can be used repeatedly on the same summoned skeleton. It's basically a mana-battery you draw on until it returns to it's hellish dimension.
Actually the summon skeleton/unholy ritual mechanic, while a cool idea, feels clunky and not very useful.
- It needs reagents (bones) both to summon the skeleton and for UnholyRitual. Only a minor point but it's really frustrating when you summon the skele then get the 'you dont have the reagent to cast this spell' message for the UnholyRitual.
- The skele doesn't hang around very long, has difficulty following the necro, and isn't very tough (in pvp it's unlikely to survive long enough to be sacrificed)
- Given the above, plus the mana cost (40) to summon the skeleton in the first place it can't be used when you most need it: i.e. when you are low on mana!
possible alternative:
- Leave summon skele as it is - it's still useful as a combat ally (and it's just plain cool)
- Change UnholyRitual to be similar to DrainSoul i.e. does a small amount of damage to a target and gives the necro a reasonable mana boost. Perhaps doing 3 dmg and restoring 15 mana. With maybe a 1-2+ minute cooldown to prevent spam-casting.
I'd also suggest:
- Not requiring a reagent for UnholyRitual (tbh necro's seem a little handicapped by their need for reagents. they have 5 skills that need reagents while wiz/geo only have 2 that need them)
- Allow UnholyRitual to be used on the summoned skeleton but that breaks the binding and the skeleton attacks the necro >
[edit: Um - wiki says that UnholyRitual can be cast on any 'undead' (Zombies, skeletons, zombie pigmen) but in-game description says 'summoned undead' and a Zombie is an 'Invalid Target' - I'm confused as to how it's actually meant to work . . . ]