Bugs:
1. As of last night, ForcePush is a little broken. When used, it pushes the target back slightly (as if they were hit by a normal swing of a sword). I have tried using it while sprinting towards a target, while the target is in air, while both the target and I are at a standstill and get the same outcome. I have two other friends that have mastered disciple as well and they have the same issues.
2. ForcePull on the other hand, may be doing too much (unless it is intentional). When used, it launches the target far into the sky and behind me, and sometimes the target flies through me and I get hurt when it does. If the target is in the air and I activate ForcePull, they sometimes get launched so high I never see them again. I believe also if the target is at a higher elevation than where I am standing, they get launched much further as well.
3. The Bard buff Wisdom buffs mana regeneration for the Bard itself to 12 mana per tick, but for everyone else in the group, it buffs only 1% extra to a total of 6% mana per tick.
Also, this is not a bug (or maybe it is), but more or less a suggestion for you to look at Kainzo before the patch hits live. Currently IcyAura is extremely powerful - doing around 11 or 12 per tick (so every two seconds) while slowing the targets. As a 55 bard, when my Geomancer friend activates the skill, I am left with around 1/4 of my health. When both of us are grouped (a bard and Geomancer) we can both activate the skill and are practically unstoppable. It can be pretty ridiculous at times, like in the MA. It also makes PvP a little too easy by running around and kiting with the skill. I suggest maybe toning the damage down to 5-6 per tick, or making the cool down longer so it cannot be used constantly. Just a thought, not sure if the skill was intentionally that way.