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Healer Tweaks

JDFinal

Legacy Supporter 5
Joined
Dec 20, 2011
I've only just started playing healer. So don't be too critical of my possible ignorance.


Bandage:

I think I heard Kainzo say something about Healers heals, are suppose to negate ( not completely ) attacks from Casters. If this is the case I think Bandage should remove the tick damage from caster skills like fireball and icy aura. Not Bleed.

Currently bandage is like this:

Bandage: Heals target for 8hp and removes bleed.

I think it should be like this:

Bandage: Heals target for 8hp and removes tick damage from caster skills.


Consume:

I also believe all Healers should have consume, this would put them at a more even playing field mana wise against Casters. I don't think healers classes should get consume at level 1, but at level 15-30.

Consume: Reagent- 1 cookie or bone- returns 10 mana caster- level 25
 

deadandown

Legacy Supporter 3
Joined
Mar 31, 2011
Location
Oklahoma
and it only heals 8, and bloodmages need a buff really bad, If I use drainsoul with full health I get hurt from it. Not right
 

Glent

Glowing Redstone
Joined
Feb 15, 2012
and it only heals 8, and bloodmages need a buff really bad, If I use drainsoul with full health I get hurt from it. Not right

15hp%20noregen.png


I ensured my hunger level was below regeneration rate before testing this, bandage restored 15 hit points. I haven't tried with bleed or bite, however.

Full screenshot as proof.
 
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