STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
As you may know, all heals (aside from LayHands and FullHeal) got a 33% nerf if you're healing yourself. I understand the motive behind it; all healers are now being driven toward a more utility, group friendly class.
Honestly, I think that's great, but at it's current state (aside from Clerics) it is impossible to achieve this. Bloodmages and Mystics have no AOE's at all. Disciples have one AOE healing skill; Chakra. Imagine fighting a 2vs2 battle and attempting to heal your partner in battle. Add to the fact that all healing skills have a warm-up time and you can now see why target heals are a problem.
Of course, many of us aren't involved in 2vs2 battles. The vast majority have 10+ guys fighting in a small perimeter. With that being said you can completely understand how impossibly hard it is to heal a member of your party in 95% of the battle situations we put ourselves through.
The solution? AOE heals. At least 1, if not 2 AOE heals should be available to all healer specs. If utility is the way healer specs are headed, then make it so. If all healers had a sufficient way of healing party members maybe then you'd be seeing more people drive toward this class. Currently, Healers are ignored by the majority of the community, and for good reason.
TL;DR? The 33% nerf effectively made Healer specs 33% worse with no sufficient way of once again giving back 100% heals to members.
Honestly, I think that's great, but at it's current state (aside from Clerics) it is impossible to achieve this. Bloodmages and Mystics have no AOE's at all. Disciples have one AOE healing skill; Chakra. Imagine fighting a 2vs2 battle and attempting to heal your partner in battle. Add to the fact that all healing skills have a warm-up time and you can now see why target heals are a problem.
Of course, many of us aren't involved in 2vs2 battles. The vast majority have 10+ guys fighting in a small perimeter. With that being said you can completely understand how impossibly hard it is to heal a member of your party in 95% of the battle situations we put ourselves through.
The solution? AOE heals. At least 1, if not 2 AOE heals should be available to all healer specs. If utility is the way healer specs are headed, then make it so. If all healers had a sufficient way of healing party members maybe then you'd be seeing more people drive toward this class. Currently, Healers are ignored by the majority of the community, and for good reason.
TL;DR? The 33% nerf effectively made Healer specs 33% worse with no sufficient way of once again giving back 100% heals to members.