Jmandudeguy
Legacy Supporter 3
- Joined
- Jan 13, 2012
Let me begin by saying I do not think Cleric is "OP". Now that I have put a stop to the comments that would have ensued about the "OPness" of cleric I would like to speak on behalf of all of the OTHER healers on the server. Here is what I see right now in game with the healers: Cleric- Strong AoE heals with lots of uses in team fights, Mystic- Weaker cleric that can't out heal damage that classes take/ is mainly single target heals, Disciple- Great PvP oriented healer class that is now being discarded due to enchanting additions. It's mainly damage with single target spells and heals that needs lots of mana and stamina, Bloodmage- A class that has a small HP pool/ high HP cots with long CDs, and almost no use for teams in team fights as a support or AoE damage*. Now, what do I think is wrong/ good about this? I think cleric right now fits its intended role while Bloodmage and Mystic have little to no uses, and Disciple is now becoming useless due to armor buffs.
What I would do to fix this:
1) Buff Mystic heals/ add a heal that could possibly act as a weaker group heal.
2) Buff physical damage on ALL of Disciple's weapons and remove stamina cost on Chakra/ reduce it.
3) Bloodmage needs more HP/smaller HP costs, smaller CDs, and better single target heals or AoE heals that can heal itself and it's group if it is supposed to be more of a support class.
Why I think these classes need these changes:
1) Mystic is too weak at the moment, and is relatively always dismissed as a weaker cleric and therefore not used in PVP tournaments, or chosen as a class to PvP in groups with.
2) Disciple has become useless against people with good armor reducing it's effectiveness against EVERY class, so in turn it needs a physical damage buff. The stamina use on Disciple is annoying enough and even though you get meditate, it's only up every 8 min and in between that time you blow through stamina especially when using chakra your best/ most useful skill.
3) Bloodmages have to deal with too high of CDs hurting them while they are waiting for their spells, and when they use their spells when they are low they have to make decisions on what spell to use based on remaining HP hurting the PvP of the class. When you have to decide on whether or not to use a spell because you use such absurd HP cost it really hurts the class overall and is reflected by the amount of people who play the class. In addition they have a smaller amount of heals when compared to other healers and because of that it hurts this class especially when it uses it's HP costing spells. That is why they need a better heal. However they also need a better heal for their group to both help themselves in battle while helping others, thus improving their use as a support and helping it use its spells.
Thanks for reading this lengthy discussion of healers. Hope to see some discussion in the comments from both sides .
---Jmandudeguy
*Not I do not necessarily think that BM needs an AoE damaging skill, I am just stating that it is pretty much god at 1v1s but bad in Team fights or fights when there are multiple foes.
What I would do to fix this:
1) Buff Mystic heals/ add a heal that could possibly act as a weaker group heal.
2) Buff physical damage on ALL of Disciple's weapons and remove stamina cost on Chakra/ reduce it.
3) Bloodmage needs more HP/smaller HP costs, smaller CDs, and better single target heals or AoE heals that can heal itself and it's group if it is supposed to be more of a support class.
Why I think these classes need these changes:
1) Mystic is too weak at the moment, and is relatively always dismissed as a weaker cleric and therefore not used in PVP tournaments, or chosen as a class to PvP in groups with.
2) Disciple has become useless against people with good armor reducing it's effectiveness against EVERY class, so in turn it needs a physical damage buff. The stamina use on Disciple is annoying enough and even though you get meditate, it's only up every 8 min and in between that time you blow through stamina especially when using chakra your best/ most useful skill.
3) Bloodmages have to deal with too high of CDs hurting them while they are waiting for their spells, and when they use their spells when they are low they have to make decisions on what spell to use based on remaining HP hurting the PvP of the class. When you have to decide on whether or not to use a spell because you use such absurd HP cost it really hurts the class overall and is reflected by the amount of people who play the class. In addition they have a smaller amount of heals when compared to other healers and because of that it hurts this class especially when it uses it's HP costing spells. That is why they need a better heal. However they also need a better heal for their group to both help themselves in battle while helping others, thus improving their use as a support and helping it use its spells.
Thanks for reading this lengthy discussion of healers. Hope to see some discussion in the comments from both sides .
---Jmandudeguy
*Not I do not necessarily think that BM needs an AoE damaging skill, I am just stating that it is pretty much god at 1v1s but bad in Team fights or fights when there are multiple foes.