All about adding in different things to spend coin on - care to give some examples?
Here's what we have:
- Lottery
- Specializations
- Class-Changes
- Bounties
- ChestShop (all items/certain areas)
- Teleport Services
Correct but 3 of those give out coins as well. I believe lottery pays out more than it takes in. Bounties pay out. Chest shops just move the money from one person to another. The other 3 are coin sinks, but there is still a huge amount of idle coins out there. There is no reason for people to having tens of thousands of coins in their bank with nothing to realistically spend them on.
Was thinking of something like server owned shops where players can buy low end enchanted items - like efficiency 1 & unbreaking 1 pick axes for like 30c. This will give people a supply of basic enchanted items (some people don't have access to a friendly enchanter or even know about them) and provide more value to the few enchanters who can then sell their better enchants for more coins.
Have the spawn armory actually sell armor at an inflated price. Lots of time you need some armor but no one is online to sell it to you.
The server can sell anything it wants at any price. I'm not sure what all to do but the economy in HC just seems stagnant to me. With the npc quests and voting players have access to roughly 170 coins daily and not much to spend them on. Even higher enchants are cheap. I just think the economy can become more vibrant and give more meaning to coins.
With all the changes going on in HC lately I wondered if you had anyone looking into making the economy more vibrant. Not sure what all changes would be good but I think it can be made better.